# READ FIRST: SpaceCatch is here!

Dear community: Get ready, SpaceCatch rocket is launching to the moon!

## The greatest GameFi project in 2025!&#x20;

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**Dear Catchers!**

SpaceCatch: Classic + SpaceCatch AR Game are finally here! Let’s show the entire crypto space what SpaceCatch is and where it belongs: To the moon! Quick Links:

**Buy $CATCH**: <https://www.gate.io/trade/CATCH_USDT>

**Play SpaceCatch Classic:** [https://classic.spacecatch.io](https://classic.spacecatch.io/)

**Play SpaceCatch AR:** TBD

**Join X (Twitter)**: <https://x.com/spacecatch_io>

**WELCOME TO SPACECATCH FAMILY!**
{% endhint %}

## SpaceCatch: Core products family&#x20;

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>SpaceCatch: AR Game</strong> </td><td>The core SpaceCatch product. Current stage: Active soft launch. <strong>Global launch: SOON! PokemonGo Killer!</strong> </td><td></td><td><a href="/files/2nlmSr7yXssudbBnxt24">/files/2nlmSr7yXssudbBnxt24</a></td></tr><tr><td><strong>SpaceCatch: Classic</strong></td><td>Play-to-earn minigame. Season 3: <strong>Reward pool</strong> 60k $CATCH.  <strong>Global launch: 6th March 2025. PLAY NOW!</strong> </td><td></td><td><a href="/files/IjZPn0tF5uR49KNvnl8M">/files/IjZPn0tF5uR49KNvnl8M</a></td></tr><tr><td><strong>$CATCH token</strong> </td><td>Token launched and listed on 6 CEXs and DEX. Participate on the greatest GameFi project in 2025. <strong>BUY NOW!</strong> </td><td></td><td><a href="/files/VsmYn5m1O6znYS7HSVgh">/files/VsmYn5m1O6znYS7HSVgh</a></td></tr></tbody></table>

## Meet SpaceCatch: The PokemonGo Killer!&#x20;

<figure><img src="/files/VsmYn5m1O6znYS7HSVgh" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="197">SpaceCatch</th><th>Augmented Reality, Web3, P2E</th></tr></thead><tbody><tr><td>Incubated by</td><td><strong>Moon5 Labs</strong> </td></tr><tr><td>Current stage</td><td><strong>Soft Launch, based on Gaming industry standards</strong></td></tr><tr><td>Soft Launch market</td><td><strong>Philippines (started 30th September 2024)</strong> </td></tr><tr><td>Global Launch</td><td><strong>Q2/2025</strong> </td></tr><tr><td>Target: </td><td><strong>100M users, PokemonGo Killer!</strong></td></tr></tbody></table>

{% hint style="success" %}
**Game play video preview:** <https://youtube.com/shorts/afZSoBiy-IU?si=rUYkcfHpRl6NfErH>&#x20;
{% endhint %}

<figure><img src="/files/ffx7ZzKI3SIzF4uj1z8T" alt=""><figcaption></figcaption></figure>

## **Meet SpaceCatch: Classic**

<figure><img src="/files/IjZPn0tF5uR49KNvnl8M" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="244">SpaceCatch: Classic </th><th>Web3, P2E</th></tr></thead><tbody><tr><td>Incubated by</td><td><strong>Moon5 Labs</strong> </td></tr><tr><td>Global Launch: SEASON 3</td><td><strong>6th March 2025</strong></td></tr><tr><td>Reward pool</td><td><strong>60k $CATCH</strong></td></tr></tbody></table>

{% hint style="success" %}
**SpaceCatch CLASSIC IS LIVE!! (Season 3)**&#x20;

**Reward pool:** 20k $CATCH per chapter

**PLAY NOW:** [**https://classic.spacecatch.io**](https://classic.spacecatch.io)
{% endhint %}

<figure><img src="/files/zW9miwptHu8pG2kncZiv" alt=""><figcaption></figcaption></figure>

## BUY NOW: $CATCH TOKEN&#x20;

{% hint style="success" %}
**$CATCH Token**

$CATCH available: **Gate.io, MEXC, Uniswap**

Staking: **1.7% reward monthly (ATM)**&#x20;

CMC: [**https://coinmarketcap.com/currencies/spacecatch/**](https://coinmarketcap.com/currencies/spacecatch/)

CG: [**https://www.coingecko.com/en/coins/spacecatch**](https://www.coingecko.com/en/coins/spacecatch)

Token address: **0xbc4c97fb9befaa8b41448e1dfcc5236da543217f**

**BUY CATCH NOW!**&#x20;

<https://www.gate.io/trade/CATCH_USDT>&#x20;

<https://www.mexc.com/exchange/CATCH_USDT>

**Get ready, CATCHERS! This bull run is ours!**&#x20;
{% endhint %}

## The Latest Devlog #23 - July 18th, 2025

{% embed url="<https://www.youtube.com/watch?v=GYYFlU6wHVA>" %}

## Devlog #22 - July 8th, 2025

{% embed url="<https://www.youtube.com/watch?v=MSIH8XHPSSA>" %}

## Devlog #21 - July 1st, 2025

{% embed url="<https://www.youtube.com/watch?v=NOpE2I2FFbg>" %}

## Devlog #20 - March 27th, 2025

{% embed url="<https://www.youtube.com/watch?v=eHY4g_GxYqU>" %}

## Devlog #19 - February 21st, 2025

{% embed url="<https://www.youtube.com/watch?v=AtJR8te_6lg>" %}

## Devlog #18 - December 3rd, 2024

{% embed url="<https://www.youtube.com/watch?v=FlQim8wQGRE>" %}

## Devlog #17 - November 8th, 2024

{% embed url="<https://www.youtube.com/watch?v=GnDhqeYCgMU>" %}

## Devlog #16 - October 8th, 2024

{% embed url="<https://www.youtube.com/watch?v=TEQwjdGS3W0&t=1s>" %}

## Devlog #15 - September 23rd, 2024

{% embed url="<https://www.youtube.com/watch?v=PCK-NELHb4Q&t=1s>" %}

## Devlog #14 - September 9th, 2024&#x20;

{% embed url="<https://www.youtube.com/watch?v=UlUu-_BBedc>" %}

## Check ALL Devlogs:&#x20;

{% content-ref url="/pages/l4FEPWmsy3gotMtK345H" %}
[Broken mention](broken://pages/l4FEPWmsy3gotMtK345H)
{% endcontent-ref %}


# SpaceCatch: Classic SEASON 3 -  PLAY NOW!

SEASON 3: 60k $CATCH Token prize pool !!!

{% hint style="success" %}
**60.000 $CATCH tokens are allocated for the Season 3, which will be distributed among players.**&#x20;

**PLAY NOW:** [**https://classic.spacecatch.io**](https://classic.spacecatch.io)
{% endhint %}

**Welcome to SpaceCatch Classic, a turn-based 1v1 battle game in which you control powerful alien fighters. Outwit your opponents, manage your alien roster, and climb the leaderboards as you aim to collect and hatch rare aliens.**

## TRY SpaceCatch CLASSIC FOR FREE NOW

{% embed url="<https://classic.spacecatch.io/>" %}

**SpaceCatch Classic: Season 3 is LIVE!** Go to the official website [www.spacecatch.io](http://www.spacecatch.io) or directly to <https://classic.spacecatch.io> and **fight for your part of $60k $CATCH Reward Pool!** Don't forget to create your referral code and share it with friends – you'll earn up to 20% of the $CATCH tokens they spend in the game during Season 2!

## SpaceCatch Classic: "SEASON 3" started on 6th March 2025 !!!&#x20;

<figure><img src="/files/IjZPn0tF5uR49KNvnl8M" alt=""><figcaption></figcaption></figure>

* [x] **Play-to-earn - 60k $CATCH Reward pool**&#x20;
* [x] $CATCH fully implemented
* [x] Global Launch - Available worldwide

{% hint style="success" %}
**INTRODUCTION**

**Sign Up:** You can sign up for the game using Telegram, email, or Twitter.

**Unique Username:** When creating your account, you’ll select a unique username. Only letters, numbers, and dashes ("-") are allowed in usernames.

**Starting Alien:** You’ll be given the choice to select one of two aliens to start with. Don’t worry—you’ll have plenty of opportunities to earn more aliens as you progress.

**PLAY NOW:** [**https://classic.spacecatch.io**](https://classic.spacecatch.io)
{% endhint %}

| SpaceCatch: Classic | GLOBAL LAUNCH                        |
| ------------------- | ------------------------------------ |
| **Season 3**        | **Started on March 6, 2025**         |
| **Reward pool**     | **60k $CATCH**                       |
| **Duration**        | **3 chapters, each chapter 1 month** |

<figure><img src="/files/zW9miwptHu8pG2kncZiv" alt=""><figcaption></figcaption></figure>

## Open Universe X Battle Arena&#x20;

As a player, you have the option to battle in the Open Universe or the Battle Arena. In the Open Universe, there are no restrictions, and you may encounter powerful aliens against whom you have a lower chance of success. For beginners and new players, the Battle Arena is the ideal choice, where you will face aliens of similar strength.**PLAY NOW, SEASON 3 started on 6th March 2025!**

<figure><img src="/files/eLDT49lyk6jcb2Zls0kJ" alt=""><figcaption></figcaption></figure>

## One Season, 3 Chapters&#x20;

The Season 3 is divided into individual Seasons, with each Season further divided into Chapters, which last exactly one month. However, the duration of each Season and the number of Chapters it contains are not fixed. All major updates and new features are tied to the individual Seasons to keep things organized for the users. For example, in Season 3, the long-awaited mobile application will be launched!

<figure><img src="/files/g8HwmsMXjHbU1kXM9tkQ" alt=""><figcaption></figcaption></figure>

At the end of each Chapter, the main leaderboard is reset, and rewards for players in $CATCH tokens are distributed immediately after each Chapter ends. Regarding the aliens, they remain with you throughout the entire Season and are only removed at the start of a new Season.

## Earning Mechanics

In SpaceCatch Classic, there are several ways to earn $CATCH tokens through gameplay. Since Season 1, leaderboard-based rewards have been implemented. From Season 2 Chapter 2, a prize pool of 20,000 $CATCH tokens has been set for the top 100 players.

Additionally, in the coming months, the creation of a PvP arena is planned, where players will be able to wager $CATCH tokens against each other, with the winner taking it all. This reward system encourages players to continually improve, as only through skillful gameplay can they win and profit.

## Mobile App is COMING!&#x20;

After the SpaceCatch AR mobile app, it's now time for the launch of the SpaceCatch Classic mobile application, which is scheduled for early **March on Google Play and Apple Store**.

The mobile app will enable effective marketing expansion in the Web2 sector, which is statistically very financially strong, adding significant value to the entire SpaceCatch ecosystem and the $CATCH token.&#x20;

## NFTs Implementation

Starting from Season 3, utilities in the form of NFTs are also available. In the current SpaceCatch ecosystem, there are 2 different NFTs that are connected to both SCC and SC AR. These are the Genesis Box NFT and the $CATCH Totem NFT. More details on the use of NFTs in the SC AR game can be found at this link: [NFT Info](https://whitepaper.spacecatch.io/blockchain/nft/nft-info).

Currently, you can stake these NFTs on the SpaceCatch website, where you earn staking points. These staking points can be used directly in the game, with different uses for each.

<figure><img src="/files/qWEYuQhZ5knWpk4rQeci" alt=""><figcaption></figcaption></figure>

## Genesis Box NFT – Staking points Utility:

Staking points obtained from Genesis Box NFTs will be applicable in both SCC and SC AR. The first full utility will be in SpaceCatch Classic, where you can use these staking points to get a discount on lootbox purchases.

For each Genesis Box Staking Point (GBST), you will receive a 0.5 $CATCH discount on lootbox purchases in the game. In practice, this means that you can obtain the rarest Yomama Lootbox for 1000 GBST.

## Want to know more? FULL GUIDE

{% embed url="<https://wiki.spacecatch.io/classic-wiki>" %}

## PLAY NOW!&#x20;

SpaceCatch Classic: Season 3 is LIVE! Go to the official website [www.spacecatch.io](http://www.spacecatch.io) and fight for your part of 600k $CATCH Reward Pool!&#x20;

{% embed url="<https://classic.spacecatch.io>" %}

<figure><img src="/files/WCYr5ea2o3YPw3SAWIEY" alt=""><figcaption></figcaption></figure>

## SpaceCatch Classic: Official Wiki (2025)&#x20;

Catchers! Study before you enter the war! You are not going to be the only one fighting for the 60k $CATCH Reward Pool. It’s good to have an advantage! Link below:&#x20;

{% embed url="<https://wiki.spacecatch.io/classic-wiki>" %}


# SpaceCatch: AR Game

Meet SpaceCatch: The PokemonGo Killer!

{% hint style="success" %}
SpaceCatch is a next-generation **augmented reality & geo location game, in the style of Pokémon Go. This concept is confirmed by millions of players around the world as super entertaining and perfectly matches Web3 features with a move-to-earn concept. SpaceCatch AR is built as a Web2/Web3 game, offering advantages** to both markets.
{% endhint %}

## Meet SpaceCatch: The PokemonGo Killer!&#x20;

<figure><img src="/files/VsmYn5m1O6znYS7HSVgh" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="244">SpaceCatch</th><th>Augmented Reality, Web3, P2E</th></tr></thead><tbody><tr><td>Incubated by</td><td><strong>Moon5 Labs</strong> </td></tr><tr><td>Current stage</td><td><strong>Global launch with several stages</strong></td></tr><tr><td>Target: </td><td><strong>100M users, PokemonGo Killer!</strong></td></tr></tbody></table>

<figure><img src="/files/ffx7ZzKI3SIzF4uj1z8T" alt=""><figcaption></figcaption></figure>

***

<figure><img src="/files/iSc2aS7gJTFnTN5OD0HG" alt=""><figcaption><p>Global SpaceCatch launch theme: Be part of the resistance! </p></figcaption></figure>

***

##

{% hint style="success" %}
**Gameplay videos:** [**https://www.youtube.com/@spacecatch\_io/shorts**](https://www.youtube.com/@spacecatch_io/shorts)
{% endhint %}

{% embed url="<https://www.youtube.com/@spacecatch_io/shorts>" %}

<figure><img src="/files/VAN7KXmWGQNCiFMSeOdK" alt=""><figcaption><p>Youtube video previews - SpaceCatch Gameplay </p></figcaption></figure>

<figure><img src="/files/APG0bzk999aUKhuIfNZt" alt=""><figcaption><p>Youtube video previews - SpaceCatch Gameplay </p></figcaption></figure>

<figure><img src="/files/doG32sgvuILqgtstlYjX" alt=""><figcaption><p>Youtube video previews - SpaceCatch Gameplay </p></figcaption></figure>

{% hint style="success" %}
**Gameplay videos:** [**https://www.youtube.com/@spacecatch\_io/shorts**](https://www.youtube.com/@spacecatch_io/shorts)
{% endhint %}

{% embed url="<https://www.youtube.com/@spacecatch_io/shorts>" %}


# Introduction

The future of AR\&Web3 gaming!

### SpaceCatch is a next-generation AR game driven by complex artificial intelligence. Build your Hero, protect the human Metaverse, train your avatar, defeat aliens, earn rewards, and show that you are more intelligent than AI!

The SpaceCatch designer and developer, professional gaming studio Pixelfield, aims to provide the best AR and Web3 gaming experience with today's mobile devices. SpaceCatch is implementing blockchain technology to introduce a revolutionary and sustainable play-to-earn concept, bringing a new gaming dimension and delivering the best gaming experience!


# Key features&#x20;

## Augmented reality

SpaceCatch has implemented the highest currently possible version of AR available on the market with today's mobile phones. AR plays the main role in the core combat mode of SpaceCatch. Each player will experience a battlefield with their own mobile device while defeating multiple aliens.

## Move-to-earn

The entire gameplay and in-game progress are fueled by NFT boosters. Players obtain these boosters through their physical activities or by purchasing them from other players who follow a distinct gaming strategy and choose to sell their NFT boosters. In essence, daily activities like walking to work or engaging in sports activities such as jogging, swimming, or cardio contribute to SpaceCatch, generating NFT boosters used in the game. It's important to note that NFT boosters cannot be directly bought from SpaceCatch itself; they must be earned through one's own physical activity or acquired from other active players. Once an NFT booster is used, it's burned, generating an ongoing demand for new boosters and ensuring continued player activity. This compels and motivates players to open the app/game during every physical activity and make a contribution to the game via their daily or extra physical activity.

## Sustainability

The whole gaming earning concept is fuelled by physical activity and burned calories of every player. SpaceCatch earning mechanics are not designed to bring high ROI, but deliver a sustainable gaming experience with various earning mechanics, like a selling boosters to other players, renting NFTs, selling builded avatars etc. Its important to note that $CATCH token is not a reward token.&#x20;

## Artificial inteligence

SpaceCatch has designed custom game quests, aiming to immerse players in a world where aliens are portrayed as real beings with cognitive abilities. Additionally, tailor-made tasks have been created to keep players focused on the game, with the goal of achieving the highest possible retention rate. Furthermore, an AI companion will play a significant role in shaping players' thoughts, creating the concept of the human headquarters in the battle against alien invasions.


# Earning mechanics

## Move-to-earn

Do physical activities and sell the trophies you get to others in the form of non-NFT or NFT boosters. Players can sell those boosters to other players, who are not willing to be so much physically active or has a different gaming strategy.

## Mini-games

In Q3 2025, minigames will be implemented, allowing users to monetize their playing right from home, too. The mini-games will focus on training players' Avatars to defeat aliens outside.

## Character Building

You can build your avatar and sell it to players who don’t want to start at Level 1. Also, once you stop playing SpaceCatch, you will have an opportunity to sell your whole avatar and its items to other players.

## NFT Lending

You can buy unique NFTs and rent them to others. Unique NFTs are helping or are required for players' in-game progress, but there is no need to keep them all the time. You can buy them, use them, and lend them. Or if you don't want to invest in NFTs and have a different strategy, you can rent them for a while, use them, and then return back to the owner. The whole strategy is up to you, and it's your role to catch all aliens as effectively as possible.

## CATCH Rewards

Thanks to special NFT keys, Web3 users now have the opportunity to earn CATCH tokens directly in the SpaceCatch AR game! By winning invasion events, holders of the Vault Decoder Key will receive special lootboxes containing CATCH tokens. This unique model ensures that only real players are rewarded, keeping CATCH token inflation minimal. As a result, the selling pressure on the token remains low, which further supports its price growth potential.

## Move-to-earn Simplified&#x20;

<figure><img src="/files/J9HSzqEo11TkgWuz6q2J" alt=""><figcaption></figcaption></figure>

&#x20;


# What makes SC:AR unique?

## What makes SpaceCatch the winner of the next bull run?&#x20;

In the realm of AR gaming, SpaceCatch stands out for its innovative incorporation of Web3 features, setting it apart from direct competitors. While many promising Web3 AR gaming projects exist, our research reveals that these projects often fall short of their promises, failing to translate potential into a tangible product. For context, the most prominent competitor in the Web2 AR gaming space is Pokémon Go. Although Pokémon Go enjoys a traditional and culturally embedded concept, it lacks a true AR experience and was developed between 2014-2015, making it outdated.

## Advanced AR Combat and Physical Activity Utilization

SpaceCatch's uniqueness stems from its advanced AR combat mode and its innovative use of players' physical activity. Our goal is to motivate players to launch the app during physical activities, even during routines like commuting to work, thereby allowing them to enhance their avatar's strength using the utility of their activity. The game caters to both indoor and outdoor environments, featuring small indoor mini-games and training arenas to accommodate various player preferences, such as gaming in bed or even in the bathroom.

## AI-Driven Gaming Quests

The SpaceCatch team boasts extensive experience in AI implementation, particularly within gaming quests. We recognize that the market is saturated with gaming products, and maintaining player engagement requires frequent updates. To achieve this, we plan to leverage AI to create gaming quests tailored to individual players' behavior, level/avatar specifications, and in-game activity, ensuring that players feel the game is personalized to their preferences.

## The "Move-to-Earn" Concept

The "move-to-earn" concept is another tool for player engagement. It's important to note that SpaceCatch's move-to-earn concept doesn't promise substantial returns within a short period to prevent destabilizing the game economy. Instead, it's designed as a "One dollar commitment" model. This concept emphasizes that players could potentially lose even a single dollar by not using the app during physical activities, encouraging them to launch the app more frequently. Advanced play-to-earn models, such as implementing unique strategies, renting unique NFTs, selling avatars, or trading calorie boosters, empower players to determine their level of investment and effort in the game.

## Best Gaming Experience and Web3 Integration

Our primary focus is to deliver the best gaming experience by harnessing the full hardware potential of mobile phones to create a stunning AR gaming environment. SpaceCatch integrates Web3 features, NFTs, and the move-to-earn concept through the SpaceCatch marketplace, where players can engage in trading, renting, and borrowing items from one another, including avatars, NFT boosters, and premium items. This establishes SpaceCatch as the next-generation AR\&Web3 gaming platform.

## The Future for Token Holders

SpaceCatch aspires to secure a position among the top three AR games in the market by 2024. With its distinctive AR gameplay, Web3 integration, and the move-to-earn concept, SpaceCatch currently faces no direct competitors in the AR gaming sphere. The project's commitment to offering the best AR mobile game without compromises is evident through its highly talented team and expertise in achieving the pinnacle of AR gaming.

## A Self-Funded Approach for Reliability

Notably, SpaceCatch adopts a mostly self-funded approach, different from many previous projects. We self-funded the core development, and now we seek additional funding to complete the project, providing stakeholders with a clear vision. We are committed to delivering the product, ensuring that we don't vanish after raising funds – and this is now done! Our current progress includes 2 fully developped games. More will come.

## &#x20;Official SpaceCatch Website:&#x20;

{% embed url="<https://spacecatch.io/>" %}


# Non-AR Mode

Based on players requests!

At the request of players, we have also developed a non-AR mode, which allows you to play SpaceCatch in environments where the AR version would not provide a 100% gaming experience. Additionally, some mobile devices do not support the AR mode, so thanks to the non-AR mode, anyone can enjoy SpaceCatch fully.


# The Game

Stand your ground, build your hero!

## *2025, the Metaverse.*&#x20;

*We were attacked by AI-driven aliens! Humans need all brave and smart heroes to protect the Metaverse against the invasion! Call of Duty to all capable humans: Build your hero, become a Catcher, and defeat them all!*

**SpaceCatch is a next-generation AR game driven by complex artificial intelligence. Build your Hero, protect the human Metaverse, train your avatar, defeat aliens, earn rewards, and show that you are more intelligent than AI!**

{% hint style="success" %}
The SpaceCatch designer and developer, professional gaming studio Pixelfield, aims to provide in 2024 the best AR and Web3 gaming experience with today's mobile devices. SpaceCatch is implementing blockchain technology to introduce a revolutionary and sustainable play-to-earn concept, bringing a new gaming dimension and delivering the best gaming experience!
{% endhint %}

<figure><img src="/files/3JKDjMiYhFcficYAOpdt" alt=""><figcaption><p>The lead game designer&#x26;developer: Pixelfield </p></figcaption></figure>


# The Game Theme

## *2025, the Metaverse.*&#x20;

*We were attacked by AI-driven aliens! Humans need all brave and smart heroes to protect the Metaverse against the invasion! Call of Duty to all capable humans: Build your hero, become a Catcher, and defeat them all!*

### SpaceCatch

Our story begins in a parallel universe, not so different from ours. The opinion of many is that planet Earth is a prime location for mining biomass because of its lack of intelligent lifeforms, so it is auctioned off to the highest bidder.

So begins the first but not the last encounter of the third kind. Every city is attacked, and units of unknown species start to populate the areas of least resistance. Ignorant of our ways and abilities the alien intruders set out to capture any human they encounter. Due in part to their

lack of intel mixed with a superiority complex, they luckily only send their weakest units known as tier 1 aliens. They come in big numbers but lack the skills and strength of the more competent units.

Invaders start to build base stations through our solar system and construct strange and complex structures. While the rest of us hide in shelters and our global leaders settle down in their fortified hubs, a cohort of humans who will eventually be known as catchers begin sabotaging all their efforts, and almost every incursion results in the discovery of new technologies for future use.

After a period of uncertainty and hardships, earthlings regroup and start a new age of humankind. Humans discover more about their enemies every day and eventually, details of the auctioning of our planet are uncovered. We start to look for ways to highlight our troubles and remind the interstellar forum of their obligations. This complex web of negotiations and investigations is hard but eventually, peace negotiations began to take place in the main hubs. As time goes on Earthlings are no longer happy to settle for what they have been given during the peace process and start to have new hopes and expectations.

Is it possible to encourage the members of the forum to agree on better terms for us, do we decide to look for a new inhabitable planet amongst the stars, or maybe there is a way for us to stay here and live on our own terms without the support of the Interstellar forum? So many possibilities in such dark ages.

Step into the captivating realm of SpaceCatch, where you, as a player, are about to embark on an extraordinary journey reminiscent of an otherworldly metropolis. In this sprawling, futuristic cityscape, you'll find yourself entangled in a web of intrigue, where solving enigmatic tasks, confronting alien adversaries, forging powerful allies, and more await your exploration—all you need is your trusty Android or iOS smartphone.

The adventure unfolds effortlessly, thanks to an intuitive system that seamlessly guides you through the rich narrative, even introducing you to the intricate worlds of blockchain and investments.

Cooperation is key in this enigmatic world. The most skilled catchers within your group will earn well-deserved rewards for their valorous efforts. Your real-world movements are meticulously tracked by geolocation software on your mobile device, syncing with the SpaceCatch app to record your physical activities. Harnessing your own movements, you'll utilize cutting-edge technology and your phone's gyroscope to craft intricate circuits, powered by your expended calories converted into a special electrolyte, demanding precision and resourcefulness with each creation.

Crafting is just the beginning. Learn to concoct life-saving ointments, create smoke bombs for quick escapes, and fashion Caelohyphus shields to safeguard yourself from otherworldly threats. With our leveling systems and innovative tokenomics, you can even earn your own NFTs without additional resource expenditure.

We have to defend ourselves. These extraterrestrial invaders come armed and dangerous, possessing skillsets that far surpass ordinary humans. Encounter phenomena such as temporal fluctuations, weapons conjured from pure thought, and poisons beyond human comprehension. Your success in battles hinges on your choice of equipment, ever-adapting to the shifting threats you'll face. Each alien encounter brings up to three distinct types, each capable of inflicting various status effects.

Some may yield to conventional medicine, while others will require unorthodox strategies.

Rest assured, you won't navigate this treacherous path alone. Supportive Catcher's Zdroids, robotic companions, stand ready to assist you on your daring odyssey. Furthermore, players from across the globe will unite in a common cause—saving Earth from this unearthly menace.

In our all-inclusive community, free-to-play catchers will have the same opportunities as

catcher members. There will be no limitations on your efforts.


# Player’s activities

## Build your hero

Transform yourself into a Catcher! Take a selfie and get AI-teleported into the attacked metaverse. Humans need you!

## Train\&Upgrade

Most of the aliens are not easy to catch! You need unique boosters gained through physical activity or obtain multiple unique items to defeat them all!&#x20;

## Stand your ground!

&#x20;Check your surroundings for spawned aliens. Always keep your weapons ready, and Hero fit and healthy! Scan your environment and stand your ground: Metaverse needs you!&#x20;

## Sell\&Rent your assets&#x20;

Buy, sell, rent, or lease unique NFTs or Boosters for faster in-game progress. Choose your earning and playing strategy. Everything leads to the same aim: Defeat them all!&#x20;

<div><figure><img src="/files/Doyq0Op5X5eAkmZMNXzR" alt=""><figcaption><p>Build your hero!</p></figcaption></figure> <figure><img src="/files/mFAnqZzSrdmgM3lr0jz9" alt=""><figcaption><p>Defeat all aliens!</p></figcaption></figure> <figure><img src="/files/oPNQkyFgqzspAepdcLaZ" alt=""><figcaption><p>Find them all! </p></figcaption></figure></div>


# Gameplay

## Core Gameplay and Combat Mode

The core gameplay of SpaceCatch revolves around the thrilling challenge of individually defeating or capturing aliens or teaming up to thwart alien invasions. The combat mode is executed through augmented reality battles, enabling players to employ various techniques, weapons, and strategies to take down individual aliens.

## Building Your HERO

Each player bears the responsibility of constructing their avatar, a task that involves burning calories and engaging in physical activities. Players can also enhance their avatars' strength, skills, and abilities by acquiring (either through purchase or rental) unique NFTs. These NFTs significantly boost a player's chances of conquering specific alien adversaries.

## Move-to-Earn + Training!

SpaceCatch introduces a unique "move-to-earn" concept. Players use their real-life physical activities to fortify the health and resilience of their avatars. Engaging in physical activities yields boosters essential for improving and maintaining avatar strength. More active players have the option to sell their boosters to less active individuals or those focused on different Web3 aspects. Developers won't offer these boosters for direct purchase, ensuring a dynamic market price. Boosters come with durability, meaning they are consumed upon use, fostering continuous demand for them.

## Daily Routine and Milestones

In their daily routine, players manage their avatar's shelter, where they check and collect Research points, Supply points, and unique dropped items. Frequent visits allow players to enhance specific aspects for future advantages. Each day, players pursue milestones for faster progress and unlocking new game areas. The "Friends" feature enables item exchange, collaborative alien invasions, defense of main hubs, and mutual combat assistance. Friends can trade items and acquire repair kits to safeguard equipment from deterioration.

## Territory Mapping and Interaction

With a map radar and GPS location features, players pinpoint alien-invaded territories nearby. These moving territories necessitate strategic preparation and effective alien combat. Players see invasions, assess appropriate weapons, and interact with others to borrow, buy, or exchange items. However, players can also be affected by alien-induced conditions, which can sometimes be self-remedied, but in certain cases, curative/repair items are essential. This dynamic ties into crafting, not only for medical items but also for weapons. By utilizing collected items, players can modify weapons, reinforce shields, apparel, and capturing devices, and secure super-effective weapons against various alien types. These actions require a calorie wallet full enough to cover crafting recipes, repairs, or obtaining boosters.

## Augmented Reality

The core combat mode in SpaceCatch is delivered through advanced augmented reality, promising an exceptional gaming experience.

## AI Integration

Recognizing the challenge of sustaining player engagement, SpaceCatch is actively working on implementing custom-made quests through AI. These quests aim to discern individual player gaming habits and offer tailored challenges to enhance player involvement.

<div><figure><img src="/files/PSevwUbUlRvrC6ddQyXV" alt=""><figcaption><p>Build your hero! </p></figcaption></figure> <figure><img src="/files/wdXrEyJ3qvSYDk7I2fnv" alt=""><figcaption><p>Defeat all aliens!</p></figcaption></figure> <figure><img src="/files/mXvppbKj4KgGUflWUUK3" alt=""><figcaption><p>Find them all! </p></figcaption></figure></div>


# Weapons & Potions

<div><figure><img src="/files/SeE9zyVCgiGmCrBO3kjn" alt=""><figcaption></figcaption></figure> <figure><img src="/files/nDNf2tVa3pVpSaEiWomD" alt=""><figcaption></figcaption></figure> <figure><img src="/files/2x5YpbNLVPyYqzZZZ5hY" alt=""><figcaption></figcaption></figure> <figure><img src="/files/O6b1spSUYK7HIeT6RKPW" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/CRsoEG3eBKf45s6nHy3k" alt="" width="375"><figcaption></figcaption></figure>

## Want to see more? Go through sub-sections and discover your weapons!


# Throwable weapons

<div><figure><img src="/files/qdEZEXh0cSbSvguWZ9bl" alt=""><figcaption></figcaption></figure> <figure><img src="/files/tLjN0IIRYyqpycX9ilzu" alt=""><figcaption></figcaption></figure> <figure><img src="/files/knOAM79t8nig2Pquvi7W" alt=""><figcaption></figcaption></figure></div>

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<div><figure><img src="/files/SGkl5dyyO2g0HsZR1u8v" alt=""><figcaption></figcaption></figure> <figure><img src="/files/2nV9FkQx3yQD9EG4UyqU" alt=""><figcaption></figcaption></figure> <figure><img src="/files/uzOnWcMSPRv5OLnzle24" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/HDcQJLuACBxFi78U8sOU" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/HVqOdhGwg3rdDMcmd9wm" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/yFskcFlrAcHUi3pI82dj" alt=""><figcaption></figcaption></figure>

Throwable weapons are one-use only and cannot be equipped in the inventory

* Damage = energetical or physical - each weapon has only one
* type = at least one max two (10 total)
* DpH = damage per hit
* amortization = durability - max number of the used charged point
* effect = punishment
* In-game descriptions cannot be longer than 100 characters


# Potions&#x20;

## Potion Crafting recipes

* Basic idea behind recipes
* Using of potion
  * click and use - mainly
  * click and use on the wearable item (sneakers, cape, facemask, guns?)
* Utilities
  * HP instant heal
  * Total HP increased for x time period
  * Faster HP regeneration for x time period
  * Obtain x HP
  * Obtain random items from potion
  * Obtain XP points for combat level
  * Stamina instant fill-up (???)
  * Faster stamina regeneration for x time period (???)
  * To treat injury after unequipping specific weapons, cannot unequip specific weapons without that (CrLvl 35-40)
  * Material for weaponry crafting
* Conditions
  * to use it a player must equip equipment
* The player gain experience
  * rewards from boxes
  * crafting - depending on the potions

<figure><img src="/files/qBKOY53BxPdOzh5sq9Ef" alt=""><figcaption></figcaption></figure>

#### **Potion crafting experience**

TBA

### Recipes

* Notes - you can combine potions at the same time, for example you use potion for increasing you max HP and then you use another potion for instant HP healing.

**Healing HP**

**Max HP bar boost**

**Crafting XP reward**

**Combat XP boost**

**Alien item drop rate boost**

**Alien spawn boost**

**Random item reward**

**Small flacon (level 1)**

**Blue pheromones Gen.0 (level 1)**

**Coconut energy bar (level 1)**

**Newbie desert juice (level 1)**

**Small Pouch (level 2)**

**Small upgrader 2X03U (level 2)**

**Newbie mango juice (level 4)**

**Newbie blueberry juice (level 5)**

**Green pheromones Gen.1 (level 7)**

**Small upgrader 7X01U01R (level 7)**

**Medieval flacon (level 8)**

**Small tropical baits (level 8)**

**Red electuary (level 9)**

**Papaya energy bar (level 9)**

**Newbie coconut juice (level 10)**

**Honey comb (level 11)**

**Medium upgrader 12X03R (level 12)**

**Purple pheromones Gen.2 (level 14)**

**White electuary (level 14)**

**Leather** **bag (level 15)**

**Blue electuary (level 15)**

**Small desert baits (level 16)**

**Medium upgrader 17X05R (level 17)**

**Redberries energy bar (level 18)**

**Blue electuary (level 19)**

**Light blue mystic flame (level 20)**

**Yellow pheromones Gen.3 (level 21)**

**Metal capsule** **(level 22)**

**Honey ampule (level 22)**

**Green electuary (level 25)**

**Small mushroom baits (level 25)**

**Blue mystic flame (level 25)**

**Medium upgrader 17X10U01L (level 27)**

**Lemon** **energy bar (level 27)**

**Orange pheromones Gen.4 (level 28)**

**Small pen injector (level 30)**

**Green mystic flame (level 30)**

**Yellow electuary (level 31)**

**Red pheromones Gen.5 (level 35)**

**Purple mystic flame (level 35)**

**Small flower baits (level 35)**

**Pear energy bar (level 36)**

**Adrenaline injection X.v0.1 (level 37)**

**Random multiplier 37X5C-6C (level 37)**

**Supply capsule (level 39)**

**Yellow mystic flame (level 40)**

**Pink pheromones Gen.6 (level 42)**

**Honey flask (level 44)**

**Adrenaline injection X.v0.2 (level 45)**

**Orange** **mystic flame (level 45)**

**Rambustan energy bar (level 45)**

**Large** **tropical baits (level 46)**

**Large upgrader 47X05YC (level 47)**

**White pheromones Gen.7 (level 49)**

**Hi-tech box (level 50)**

**Green mystic flame (level 50)**

**Adrenaline injection X.v0.3 (level 50)**

**Grapefruit energy bar (level 54)**

**Pink mystic flame (level 55)**

**Black pheromones Gen.8 (level 56)**

**Adrenaline injection X.v0.4 (level 56)**

**Random multiplier 57X4U-5U (level 57)**

**Large** **desert baits (level 58)**

**White mystic flame (level 60)**

**AI dispenser (level 61)**

**Medium pen injector (level 62)**

**Mysterious pheromones box C1X63D (level 63)**

**Adrenaline injection X.v0.5 (level 63)**

**Kiwano energy bar (level 63)**

**Black opal ring (level 65)**

**Honey jar (level 66)**

**Large upgrader 67X04YU (level 67)**

**Mysterious pheromones box C2X70D (level 70)**

**Sapphire ring (level 70)**

**Venus** **regeneration nanopills (level 70)**

**Large** **mushroom baits (level 71)**

**Carambola energy bar (level 72)**

**Emerald ring (level 75)**

**Mysterious pheromones box C3X77D (level 77)**

**Moon regeneration nanopills (level 77)**

**Random multiplier 77X3R-4R (level 77)**

**Ruby ring (level 80)**

**Mango energy bar (level 81)**

**Mysterious pheromones box C4X84D (level 84)**

**Mars regeneration nanopills (level 84)**

**Diamond ring (level 85)**

**Large flower baits (level 85)**

**Large upgrader 87X03YR (level 87)**

**Honey pot (level 88)**

**Tanzanite ring (level 89)**

**Chilli energy bar(level 89)**


# Potions crafting

**Blue pheromones Gen.0 (level 1)**

2x Mango (C)

1x Lemon (C)

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +10% for 1 hour

Condition:

You must equip any face masks

**Green pheromones Gen.1 (level 7)**

3x Lemon grass (C)

1x Rambustan (C)

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +15% for 1 hours

Condition:

You must equip any face mask

**Purple pheromones Gen.2 (level 14)**

2x Dragon fruit (C)

2x Salt (C)

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +15% for 2 hours

Condition:

You must equip any face mask

**Yellow pheromones Gen.3 (level 21)**

3x Akebi fruit (C)

2x Papaya (C)

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +20% for 1 hour

Condition:

You must equip any face mask

**Orange pheromones Gen.4 (level 28)**

2x Mango (C)

1x Papaya (C)

3x Rambustan (C)

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +20% for 2 hours

Condition:

You must equip any face mask

**Red pheromones Gen.5 (level 35)**

4x Redberries (C)

3x Akebi fruit (C)

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +25% for 1 hour

Condition:

You must equip any face mask

**Pink pheromones Gen.6 (level 42)**

4x Grapes (C)

2x Opuntia figs (C)

2x Lime

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +25% for 2 hours

Condition:

You must equip any face mask

**White pheromones Gen.7 (level 49)**

5x Ginger (C)

4x Wassabi root (C)

1x Akebi fruit (C

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +30% for 1 hour

Condition:

You must equip any face mask

**Black pheromones Gen.8 (level 56)**

3x Death cap (C)

3x Satan´s bolete (C)

4x Salt (C)

1x Pheromones pack

Bonuses:

Increasing alien spawn rate +30% for 2 hours

Condition:

You must equip any face mask

**Mysterious pheromones box C1X63D (level 63)**

8x Button mushroom (C)

2x Destroying angel (C)

1x Death cap (C)

1x Coal (C)

1x AI dispenser

Bonuses:

Increasing alien spawn rate +35% for 1 hour

Condition:

You must equip any face mask

**Mysterious pheromones box C2X70D (level 70)**

6x Porcino mushroom (C)

2x Enoki mushroom (C)

2x Oyster mushroom (C)

2x Destroying angel (C)

1x Coal (C)

1x AI dispenser

Bonuses:

Increasing alien spawn rate +35% for 2 hours

Condition:

You must equip any face mask

**Mysterious pheromones box C3X77D (level 77)**

4x Morel mushroom (C)

5x Enoki mushroom (C)

2x Oyster mushroom (C)

3x Destroying angel (C)

1x Salt (C)

1x AI dispenser

Bonuses:

Increasing alien spawn rate +40% for 1 hour

Condition:

You must equip any face mask

**Mysterious pheromones box C4X84D (level 84)**

4x Chanterelle mushroom (C)

3x King trumpet mushroom (C)

2x Oyster mushroom (C)

3x Destroying angel (C)

4x Death cap (C)

1x Salt (C)

1x AI dispenser

Bonuses:

Increasing alien spawn rate +40% for 2 hours

Condition:

You must equip any face mask

**Honey comb (level 11)**

2x Honey (C)

1x Beehive ginger (C)

1x Corpse flower (C)

Bonuses:

+10% bonus to crafting XP reward for 1 hour

**Honey ampule (level 22)**

2x Honey (C)

1x Sugar cane (C)

1x Beehive ginger (C)

Bonuses:

+20% bonus to crafting XP reward reward for 1 hour

**Honey flask (level 44)**

2x Honey (C)

2x Sugar cane (C)

1x Beehive ginger (C)

1x Rafflesia banaoana (C)

Bonuses:

+30% bonus to crafting XP reward for 1 hour

**Honey jar (level 66)**

2x Honey (C)

3x Sugar cane (C)

1x Beehive ginger (C)

1x Rafflesia banaoana (C)

1x Red hydnora (C)

Bonuses:

+40% bonus to crafting XP reward for 1 hour

**Honey pot (level 88)**

2x Honey (C)

4x Sugar cane (C)

1x Beehive ginger (C)

1x Rafflesia banaoana (C)

1x Underground orchid (C)

1x Red hydnora (C)

Bonuses:

+50% bonus to crafting XP reward for 1 hour

**Small upgrader 2X03U (level 2)**

1x Akebi fruit (C)

1x Ginger (C)

1x Oyster mushroom (C)

1x Small poach

Bonuses:

Obtain 3 random uncommon items

**Small upgrader 7X01U01R (level 7)**

1x Porcino mushroom (C)

1x Morel mushroom (C)

1x Small poach

Bonuses:

Obtain 1 random uncomon and 1 random rare item

**Medium upgrader 12X03R (level 12)**

1x King trumpet mushroom (C)

1x Chanterelle mushroom (C)

2x Button mushroom (C)

1x Small poach

Bonuses:

Obtain 3 random rare items

**Medium upgrader 17X05R (level 17)**

3x Enoki Mushroom (C)

1x Rafflesia banaoana (C)

2x Beehive ginger (C)

1x Leather bag

Bonuses:

Obtain 3 random rare items

**Medium upgrader 17X10U01L (level 27)**

1x Durian (C)

1x Destroying angel (C)

1x Death cap (C)

1x Satan´s bolete (C)

1x Corpse flower (C)

1x Underground orchid (C)

1x Metal capsule

Bonuses:

Obtain 10 random uncommon items and 1 random legendary item

**Random multiplier 37X5C-6C (level 37)**

5x Random common item (C)

1x Metal capsule

Bonuses:

Obtain 6 random common items

**Large upgrader 47X05YC (level 47)**

5x Random common item (C)

1x Metal capsule

Bonuses:

Obtain 5 random uncommon items

**Random multiplier 57X4U-5U (level 57)**

4x Random uncommon item (U)

1x Metal capsule

Bonuses:

Obtain 5 random uncommon items

**Large upgrader 67X04YU (level 67)**

4x Random uncommon item (U)

1x Metal capsule

Bonuses:

Obtain 4 random rare items

**Random multiplier 77X3R-4R (level 77)**

3x Random rare item (R)

1x Metal capsule

Bonuses:

Obtain 4 random rare items

**Large upgrader 87X03YR (level 87)**

3x Random rare item (R)

1x Metal capsule

Bonuses:

Obtain 3 random legendary items

**Coconut energy bar (level 1)**

2x Coconut (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +50 HP for 1 hour

**Papaya energy bar (level 9)**

2x Papaya (C)

1x Lime (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +75 HP for 1 hour

**Redberries energy bar (level 18)**

1x Blueberries (C)

3x Redberries (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +100 HP for 2 hours

**Lemon** **energy bar (level 27)**

2x Lime (C)

3x Lemon (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +125 HP for 4 hours

**Pear energy bar (level 36)**

2x Lemon grass (C)

4x Pear (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +150 HP for 2 hours

**Rambustan energy bar (level 45)**

5x Rambustan (C)

2x Durian (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +175 HP for 4 hours

**Grapefruit energy bar (level 54)**

4x Grapefruit (C)

2x Lemon grass (C)

2x Wassabi root (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +200 HP for 4 hours

**Kiwano energy bar (level 63)**

5x Kiwano (C)

3x Black sapote (C)

1x Akebi fruit (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +225 HP for 6 hours

**Carambola energy bar (level 72)**

5x Carambola (C)

2x Grapefruit (C)

2x Durian (C)

1x Akebi fruit (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +250 HP for 4 hours

**Mango energy bar (level 81)**

5x Mango (C)

4x Redberries (C)

2x Grapes (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +275 HP for 6 hours

**Chilli energy bar(level 89)**

12x Carolina Reaper (C)

1x Caramel (C)

Bonuses:

Increasing HP bar limit +300 HP for 8 hours

**Small tropical baits (level 8)**

2x Kiwi (C)

2x Banana (C)

Bonuses:

Increasing alien drop chance +5% for 1 hour

**Small desert baits (level 16)**

3x Dragon fruit (C)

2x Opuntia figs (C)

Bonuses:

Increasing alien drop chance +10% for 1 hour

**Small mushroom baits (level 25)**

2x King trumpet mushroom (C)

2x Chanterelle mushroom (C)

2x Morel mushroom (C)

Bonuses:

Increasing alien drop chance +15% for 1 hour

**Small flower baits (level 35)**

1x Rafflesia banaoana (C)

2x Underground orchid (C)

2x Red hydnora (C)

2x Corpse flower (C)

Bonuses:

Increasing alien drop chance +20% for 1 hour

**Large** **tropical baits (level 46)**

4x Kiwi (C)

4x Banana (C)

Bonuses:

Increasing alien drop chance +26% for 1 hour

**Large** **desert baits (level 58)**

5x Dragon fruit (C)

4x Opuntia figs (C)

Bonuses:

Increasing alien drop chance +33% for 1 hour

**Large** **mushroom baits (level 71)**

4x King trumpet mushroom (C)

3x Chanterelle mushroom (C)

3x Morel mushroom (C)

Bonuses:

Increasing alien drop chance +41% for 1 hour

**Large flower baits (level 85)**

2x Rafflesia banaoana (C)

3x Underground orchid (C)

3x Red hydnora (C)

3x Corpse flower (C)

Bonuses:

Increasing alien drop chance +50% for 1 hour

**Newbie desert juice (level 1)**

1x Dragon fruit (C)

1x Kiwano (C)

1x Small flacon

Bonuses:

Heals +10 HP

**Newbie mango juice (level 4)**

2x Mango (C)

1x Small flacon

Bonuses:

Heals +20 HP

**Blue tincture (level 9)**

1x Grapes (C)

1x Blueberries (C)

1x Durian (C)

1x Medieval flacon

Bonuses:

Heals +30 HP

**Green tincture (level 14)**

1x Lemon grass (C)

2x Ginger (C)

1x Pineapple (C)

1x Medieval flacon

Bonuses:

Heals +40 HP

**Yellow** **tincture (level 19)**

2x Papaya (C)

2x Akebi fruit (C)

1x Medieval flacon

Bonuses:

Heals +50 HP

**Red** **tincture (level 25)**

4x Opuntia figs (C)

1x Redberries (C)

1x Medieval flacon

Bonuses:

Heals +60 HP

**White tincture (level 31)**

2x Coconut (C)

2x Pear (C)

1x Carambola (C)

1x Lemon (C)

1x Medieval flacon

Bonuses:

Heals +70 HP

**Adrenaline injection X.v0.1 (level 37)**

1x Grapes (C)

1x Papaya (C)

1x Pineapple (C)

1x Honey (C)

2x Beehive Ginger (C)

1x Small pen injector

Bonuses:

Heals +80 HP

**Adrenaline injection X.v0.2 (level 45)**

1x Grapes (C)

1x Papaya (C)

1x Pineapple (C)

1x Honey (C)

2x Rafflesia banaoana (C)

1x Small pen injector

Bonuses:

Heals +90 HP

**Adrenaline injection X.v0.3 (level 50)**

1x Grapes (C)

1x Papaya (C)

1x Pineapple (C)

1x Honey (C)

2x Underground orchid (C)

1x Small pen injector

Bonuses:

Heals +100 HP

**Adrenaline injection X.v0.4 (level 56)**

1x Grapes (C)

1x Papaya (C)

1x Pineapple (C)

1x Honey (C)

2x Red hydnora (C)

1x Small pen injector

Bonuses:

Heals +110 HP

**Adrenaline injection X.v0.5 (level 63)**

1x Grapes (C)

1x Papaya (C)

1x Pineapple (C)

1x Honey (C)

2x Corpse flower (C)

1x Small pen injector

Bonuses:

Heals +120 HP

**Venus** **regeneration nanopills (level 70)**

1x Oyster mushroom (C)

1x Porcino mushroom (C)

2x Tape (U)

1x Mars ice capsule (L)

1x Venus dust (L)

Bonuses:

Heals +130 HP

**Moon regeneration nanopills (level 77)**

1x Oyster mushroom (C)

1x Porcino mushroom (C)

2x Tape (U)

1x Mars ice capsule (L)

1x Moon stone (L)

Bonuses:

Heals +140 HP

**Mars regeneration nanopills (level 84)**

1x Oyster mushroom (C)

1x Porcino mushroom (C)

2x Tape (U)

1x Mars ice capsule (L)

1x Mars soil (L)

Bonuses:

Heals +150 HP

**Newbie blueberry juice (level 5)**

2x Blueberries (C)

1x Banana (C)

1x Small flacon

Bonuses:

Increasing combat XP +10% for 1 hour

**Newbie coconut juice (level 10)**

3x Coconut

1x Small flacon

Bonuses:

Increasing combat XP +10% for 2 hours

**Blue electuary (level 15)**

1x Blueberries (C)

1x Mango (C)

2x Carambola (C)

1x Medieval flacon

Bonuses:

Increasing combat XP +15% for 1 hour

**Light blue mystic flame (level 20)**

2x Coal (C)

1x Rope (U)

1x Copper ore (U)

3x Celestite (R)

Bonuses:

Increasing combat XP +15% for 2 hours

**Blue mystic flame (level 25)**

2x Coal (C)

1x Rope (U)

1x Copper ore (U)

3x Azurite (R)

Bonuses:

Increasing combat XP +20% for 1 hour

**Green mystic flame (level 30)**

2x Coal (C)

1x Rope (U)

1x Copper ore (U)

3x Malachite (R)

Bonuses:

Increasing combat XP +20% for 2 hours

**Purple mystic flame (level 35)**

2x Coal (C)

1x Rope (U)

1x Iron ore (U)

3x Amethyst (R)

Bonuses:

Increasing combat XP +25% for 1 hour

**Yellow mystic flame (level 40)**

2x Coal (C)

1x Rope (U)

1x Iron ore (U)

3x Cytrine (R)

Bonuses:

Increasing combat XP +25% for 2 hours

**Orange** **mystic flame (level 45)**

2x Coal (C)

1x Rope (U)

1x Silver ore (U)

3x Pyrite (R)

Bonuses:

Increasing combat XP +30% for 1 hour

**Red mystic flame (level 50)**

2x Coal (C)

1x Rope (U)

1x Silver ore (U)

3x Rhodochrosite (R)

Bonuses:

Increasing combat XP +30% for 2 hours

**Pink mystic flame (level 55)**

2x Coal (C)

1x Rope (U)

1x Gold ore (U)

3x Fluorite (R)

Bonuses:

Increasing combat XP +35% for 1 hour

**White mystic flame (level 60)**

2x Coal (C)

1x Rope (U)

1x Gold ore (U)

3x Quartz (R)

Bonuses:

Increasing combat XP +35% for 2 hours

**Black opal ring (level 65)**

1x Nails (U)

1x Iron ore (U)

4x Copper ore (U)

2x Black opal (R)

Bonuses:

Increasing combat XP +40% for 1 hour

**Sapphire ring (level 70)**

1x Nails (U)

1x Iron ore (U)

4x Copper ore (U)

2x Sapphire (R)

Bonuses:

Increasing combat XP +40% for 2 hours

**Emerald ring (level 75)**

1x Nails (U)

1x Iron ore (U)

4x Silver ore (U)

2x Emerald (R)

Bonuses:

Increasing combat XP +45% for 1 hour

**Ruby ring (level 80)**

1x Nails (U)

1x Iron ore (U)

4x Silver ore (U)

2x Ruby (R)

Bonuses:

Increasing combat XP +45% for 2 hours

**Diamond ring (level 85)**

1x Nails (U)

1x Iron ore (U)

4x Gold ore (U)

2x Diamond (R)

Bonuses:

Increasing combat XP +50% for 1 hour

**Tanzanite ring (level 89)**

2x Nails (U)

1x Iron ore (U)

4x Gold ore (U)

2x Tanzanite (R)

Bonuses:

Increasing combat XP +50% for 2 hours

**Solar storm potion (NFT - level 90)**

2x Moon stone (L)

1x Uranus sulfur capsule (L)

1x Triton nitrogen capsule (L)

1x Solar capsule

Bonuses:

Heals +300 HP

NFT potion **(NFT - level 91)**

NFT potion **(NFT - level 92)**

NFT potion **(NFT - level 93)**

**AI Card (NFT - level 94)**

2x Uranus sulfur capsule (L)

Bonuses:

Increasing combat XP +100% for 8 hours

NFT potion **(NFT - level 95)**

NFT potion **(NFT - level 96)**

NFT potion **(NFT - level 97)**

NFT potion **(NFT - level 98)**

**Definition of life (NFT - level 99)**

4x Halley´s comet ice capsule (M)

1x Dark matter capsule (M)

1x Definition of universe

Bonuses:

Heals +1000 HP

**Definition of wisdom (NFT - level 99)**

4x Pleiades star dust (M)

1x Dark matter capsule (M)

1x Definition of universe

Bonuses:

Increasing combat XP reward +200% for 24 hours

**Definition of war (NFT - level 99)**

4x Cassiopeia star dust (M)

1x Dark matter capsule (M)

1x Definition of universe

Bonuses:

Increasing alien spawn rate +200% for 24 hours

**Definition of immortality** **(NFT - level 99)**

4x Sirius star dust (M)

1x Dark matter capsule (M)

1x Definition of universe

Bonuses:

Increasing HP bar limit +1000 HP for 24 hours


# Shields

Protect your Avatar at all costs, aliens have no mercy!

## Shields and armour

<div><figure><img src="/files/qzsIt3BVIpgQXZqwZUwh" alt=""><figcaption></figcaption></figure> <figure><img src="/files/tdfSV1WK7BsKWvWqgJly" alt=""><figcaption></figcaption></figure> <figure><img src="/files/f4sam3xC00OOSMwWf0FL" alt=""><figcaption></figcaption></figure></div>

| Shield name             | temporary hp | conditions       |
| ----------------------- | ------------ | ---------------- |
| basic ExoShield         | 50           | 80% PhD 50% ED   |
| Fine ExoShield          | 150          | 85% PhD 40% ED   |
| Strong ExoShield        | 300          | 90% PhD 30% ED   |
| Perfect ExoShield       | 600          | 95% PhD 20% ED   |
| Legendary ExoShield     | 1000         | 100% PhD 100% ED |
| Plasmatic shield yellow | 100          | 10% PhD 100% ED  |
| Plasmatic shield red    | 350          | 10% PhD 100% ED  |
| Plasmatic shield blue   | 700          | 10% PhD 100% ED  |
| Plasmatic shield white  | 1000         | 10% PhD 100% ED  |
| Fungatura               | 500          | 50% PhD 60% ED   |
| Mycofend                | 1000         | 75% PhD 80% ED   |
| Funginergic Barrier     | 500          | 70% PhD 80% ED   |
| Funginergic Barrier 2.0 | 750          | 100% PhD 100% ED |

| Shield name         | defense | amortization |
| ------------------- | ------- | ------------ |
| Khepri              | 5%      | 10 000       |
| Backbone protector  | 8%      | 5 000        |
| Forceback shield    | 10%     | 5 000        |
| OsmoBack            | 15%     | 2 500        |
| GenGuard            | 8%      | 5 000        |
| Vitis               | 12%     | 2 500        |
| Forprots            | 5%      | 5 000        |
| Forprots AirMaximus | 8%      | 2 500        |
| OldTimes Pauldrons  | 5%      | 4 000        |
| Frozen Pauldrons    | 10%     | 2 000        |

* can be improved by craft
* armour = defense of the player = causing less damage (not temporary HP)
* amortization of the armour deppending on the number of the battles
* has got amortization depending on the number of battles they have been through
  * the amortization can be changed by the crafting
  * a player can repair them with a repair kit [BoostBoxes](https://www.notion.so/BoostBoxes-530db97866cf41fe8723720b732c1379?pvs=21)
  * if an item is destroyed the skin of the item stay, but not the status

PhD=physical damage

ED=energetical damage

* Example:
  * Cthulu attacks clawshot (PhD), I am using brand new exoshield which has 50HP, clawshot attack dmg = 20
  * Shield lose 16HP (80% PhD), player lose 4HP


# Projectile weapons

<div><figure><img src="/files/EjKLfhqfUHqxae9t7ymB" alt=""><figcaption></figcaption></figure> <figure><img src="/files/fBeR9Nhg9cQZi3PeS9w6" alt=""><figcaption></figcaption></figure> <figure><img src="/files/d39WSX9ldtzvxs1hmrrX" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/Rtfcf4XvkTxrMLwSljiV" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/hi5mMKjqTKTjBja4Ifec" alt=""><figcaption></figcaption></figure>

* When a player gains a projectile weapon, that weapon has one full magazine. The magazine has got X bullets depending on the type of weapon. If a player shoots out all bullets and wants to reload, he must go to the crafting, click on the weapon, and add a box of the bullets (containing 10 bullets).
* If a player does this for the first time on the weapon, the weapon needs a second magazine too. This is the way a **player can insert as many bullets as he wants to.** (This mean that a player can load just one for each weapon if he has enough bullets)
* After refilling all bullet bars Reloading move is just an animation and waiting time without any condition. If a player doesn't add bullets before the battle, he cannot add them meanwhile the battle - needs to be displayed how much is gun loaded
* Damage = energetical or physical - each weapon has only one
* type = at least one max two (10 total)
* DpS = damage per second
* DpH = damage per hit
* Active time = how long weapon is delivering damage
* reload = how long it takes till the weapon can be active
* amortization = durability - max number of the used charged point
* effect = punishment
* In-game description cannot be longer then 100 characters


# Chargeable weapons

<div><figure><img src="/files/WbA5YJPhKz7gv9yyVkeL" alt=""><figcaption></figcaption></figure> <figure><img src="/files/2vJSnsBRsyLgBM9fVUGG" alt=""><figcaption></figcaption></figure> <figure><img src="/files/QsOUjF17EwXTurKqKxOI" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/UTjn5dzl1aiiOIUDsNg7" alt=""><figcaption></figcaption></figure> <figure><img src="/files/B3tL8397MyEq1WwD0MFs" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/5P7IchLWe2b4gBJBsG0m" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/z8N5A5awxgREoM0Ypdrk" alt=""><figcaption></figcaption></figure>

* Chargeable weaponry starts dealing with a tap on the shoot button and doesn't have a cooldown, because when you charge them out you must wait until you recharge it
* every weapon has got charge pool and the charge pool contains **100 Charge points**
* Charging is automatically on the background
* Damage = energetical or physical - each weapon has only one
* type = at least one max two (10 totally)
* DpS = damage per second
* DpH = damage per hit
* Active time = how long weapon is delivering damage
* recharge = how long it takes till the weapon can be active
* amortization = durability - max number of the used charged point
* effect = punishment
* In-game description cannot be longer then 100 characters.

Each Chargeable is on 100% of power when it is reached 100 Charge points


# Melee weapons

<div><figure><img src="/files/3jbujCo8ABEO4tbDXXN4" alt=""><figcaption></figcaption></figure> <figure><img src="/files/6Jp51D4fc5Ganvvolv85" alt=""><figcaption></figcaption></figure> <figure><img src="/files/y52hFhJquIR2hJgUeh98" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/HqXXxQHEVJZTB1TmrdDn" alt=""><figcaption></figcaption></figure>


# Aliens

SpaceCatch aliens, designed at the highest level!

{% hint style="info" %}
For the soft launch, we plan to implement 30 aliens with full movement visualizations and combat moves.
{% endhint %}

## Fully in-house designed Aliens

{% content-ref url="/pages/PUGvFD3bl2IvypwCYbx4" %}
[List of Aliens](/spacecatch-general/spacecatch-ar-game/the-game/aliens/list-of-aliens)
{% endcontent-ref %}

## Self-designed aliens - Examples

All SpaceCatch aliens are designed in-house to ensure the best visual experience in gameplay. From scratch, we create creatures worthy of finding!

<figure><img src="/files/VQakdC8lscPXOR2ELAfS" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/EjCOmpJOXTXkApKbcoMU" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/8fot1t4hZjCQaUbyezyp" alt=""><figcaption></figcaption></figure> <figure><img src="/files/2me4LK374gWsn6O8N4Jq" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/ZdKLA3fPERsD39USZwz1" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/pC9GAxMz9SGghq673e77" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/Qp2RkcYUWf9g2KSnkBri" alt=""><figcaption></figcaption></figure> <figure><img src="/files/GFJTkpceZtYN0jgcVgDb" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/139RrjPiRLbgqvsuambw" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/2GXcHRJX5cXVVa1k6z5i" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/i9RJ1ztPfHv86swRoGcl" alt=""><figcaption></figcaption></figure> <figure><img src="/files/iQ9acLEMIanynXJCnFyF" alt=""><figcaption></figcaption></figure></div>

***

<div><figure><img src="/files/OTT12wCOLeWS6pB2PtiE" alt=""><figcaption></figcaption></figure> <figure><img src="/files/QgG8w3F2Xa4rxFnKsDnr" alt=""><figcaption></figcaption></figure></div>

***

<div><figure><img src="/files/QEIqhPDC39nRRnosqcgC" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Fem350sAlWCz2NXrVK7C" alt=""><figcaption></figcaption></figure></div>

***

<div><figure><img src="/files/risMzg5u5rrGdgACjy2p" alt=""><figcaption></figcaption></figure> <figure><img src="/files/l6wdEbFPPW4RcxjouUVQ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/m3qn0pc4MYlS2nkgtP2A" alt=""><figcaption></figcaption></figure></div>

***

<div><figure><img src="/files/6xOWRMZRB7fpBuOvqXQS" alt=""><figcaption></figcaption></figure> <figure><img src="/files/nZwpeMOeSwJH6MDoevBD" alt=""><figcaption></figcaption></figure></div>

***

<div><figure><img src="/files/9Gsfd6MlxuPnkooTfByk" alt=""><figcaption></figcaption></figure> <figure><img src="/files/P2A9zmHxbmPjc4HSYD1j" alt=""><figcaption></figcaption></figure></div>

***

<div><figure><img src="/files/oeAPINLMyC57pKWCq5Hf" alt=""><figcaption></figcaption></figure> <figure><img src="/files/6SaAqBRhMpYsa2KuTO86" alt=""><figcaption></figcaption></figure></div>

***

<div><figure><img src="/files/3tOHyCWkuMZwTz607sdG" alt=""><figcaption></figcaption></figure> <figure><img src="/files/Jf2hIxpr8QMu87GfC91i" alt=""><figcaption></figcaption></figure></div>


# Abilities\&Tiers

{% hint style="info" %}
In the text below, you can see the designed Alien's abilities in SpaceCatch. All mentioned below information may be changed during the SpaceCatch development, as the game is becoming more and more complex.&#x20;
{% endhint %}

## Aliens abilities&#x20;

* they cannot change the location on the map (if it appears in one place cannot jump on another)
* the player can see them on the map like clickable characters&#x20;
* Circles show up on the map around aliens depending on their tier (it can be a different color or different shapes (totally round vs with points like stars etc)
* every enemy is **Light** or **Dark** based on the day and night
* **water, plant, air, toxic, mind, steel, electric**
* Aliens can be fed by player details

## Normal Spawn rate

* when a player defeats an enemy there will spawn a new enemy nearby will spawn
* There will be spawning only aliens tier 1
* spawning of the enemies could be near the roads and not on the highways and private or forbidden places (airports, military areas, etc.)
* Spawning nearby public places - increasing spawning nearby points of interest by 50%
* If a player doesn't interact with the alien, the alien will disappear after 3 minutes
* Alien will spawn every 30 s randomly in the 150% radius of the view of the player (view of the player is scaleable)
  * If the player is inactive and standing in one place, the time of the spawn will increase to 60 s
  * If there is any active invasion in the radius of the player this normal spawning will be longer too (60s)

***

## Alien Stages

### Alien´s movement

#### Moving

* based on alien´s tiers

#### Attacking

* based on the specific attacks described on the page of specific alien

#### Stunned

* affected by effect or parried by perfect parry
* if stunned = the alien loses its defense for this time

#### Death

* free up to designers
* it falls on his back

#### Captured

* free up to designers
* can be probably the same as death (VFX will help to difference that)

## Scale up

* Aliens will scale up with the player’s level
* it is based on tiers and 4 groups (Brawler, assassin, flying, mind)
  * until the max hp of the alien
* Aliens are sorted into groups
  * Brawler
    * HP, DPH
  * Assassin
    * accuracy, DPH, HP
  * Speed
    * frequency of attacks, Accuracy, DPH, HP
  * Mind
    * defense, DPH

***

## Alien´s abilities

1. **attack on a specific range**

* ex. slap
* if the player stands in the 0-X distance can be hit

2. **Projectile attack**

* ex. Mushot
* The projectile has got straight trajectory, if the player stays in this line of trajectory, he will be hit

3. **Shield**

* ex. Mind shield
* Passive attacks - shield will appear after the start of this attack and protect the alien against all damage for a specific time
  * can be annual by perfect parry at the start of the attack

4. **Beam attacks**

* ex. water stream, lighting
* Beam has a straight trajectory and active time, when a player steps into a given trajectory during the active time, he will be hit.

5. **Area attack**

* ex. selfdestruct, explode
* Everything in the AR scene will be hit
* alien is performing default attacks till it is able to expand its pool of attacks
* each alien has a default ability and a secondary one with conditions
* how many attacks an alien has is based on the alien´s tiers
* Catching/killing aliens → [Basic fight mechanic ](https://www.notion.so/Basic-fight-mechanic-8685fd3964624658b01471ba1ab909b6?pvs=21)
  * reason
    * to research → need to complete exploration books about worlds and species
    * to resource → for crafting
    * to defend shelter against them
    * to level up
    * to dropping items
      * tier 1 drops 2 items (can it be the same items) + 1 item of the fragment of the type of the enemy
      * tier 2 drops 3 items (can it be the same items) + 1 item of the fragment of the type of the enemy
      * tier 3 drops 4 items (can it be the same items) + 1 item of the fragment of the type of the enemy

***

## Aliens Tiers

## Tier 1

* These will just be scattered around the area and will be the easiest to capture since their speed won't be as fast as the other levels.
* The type of enemy will be animal/cattle
* In battle mode, it can jump up, down, left, right

#### Movement

* left + right

#### Reward from the killing

* XP reward based on specific enemy list of levels
* 2 randomly choose items

#### Reward from catching

* Xp reward based on specific enemy list of levels
* 2 randomly chosen items

## Tier 2

* These will spawn only in an invasion. These will be slightly harder to catch as they move around your screen and an increased pace
* armored “cattle” or grunts
* give a large amount of experience
* In battle mode, it can fly around one position (like in the circle) - Fly, dig, faster jumping
* can use a weapons

#### Movement

* left+right+forward+backward

#### Reward from the killing

* XP reward based on specific enemy list of levels
* 3 randomly chosen items

#### Reward from catching

* XP reward based on specific enemy list of levels
* 3 randomly chosen items

## Tier 3

* Only spawn in an invasion
* harder to catch and defeat
* drop special guns, items
* In battle mode, it can move around the player - Fly, dig, faster jumping, or cannot be see
* can use a weapons

#### Movement

* walking/jumping around the player during combat = orbit

#### Reward from the killing

* XP reward based on specific enemy list of levels
* 4 randomly chosen items

#### Reward from catching

* XP reward based on specific enemy list of levels
* 4 randomly chosen items


# List of Aliens

Designed aliens for the soft launch

All the mentioned aliens below are planned to be released during the public soft launch.

<figure><img src="/files/WYChEkhlRGAAkSlr8Tgs" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/wkCLFbqxtWoLGnDYaqCe" alt=""><figcaption></figcaption></figure>


# Hubs & Shelters

Find\&Build your safe place!

<div><figure><img src="/files/2EZo1L8RIfcHmzJ3HmKm" alt=""><figcaption></figcaption></figure> <figure><img src="/files/EwNecHP4Bd1kG2CcpiXZ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/HW71HbKAlDdGVVvMrJwh" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/tzlkmZ7Hi8YokWp1ijIe" alt=""><figcaption></figcaption></figure> <figure><img src="/files/GKrIzuO2RzPltF82DFI3" alt=""><figcaption></figcaption></figure> <figure><img src="/files/TWU7X3cAIMLU5VdRNs39" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/K9L8wEmgC8JAnd13vYQK" alt=""><figcaption></figcaption></figure> <figure><img src="/files/yf3q92XqW3QlE4KSbivv" alt=""><figcaption></figcaption></figure> <figure><img src="/files/0WhehuSxYeyqP9za3opz" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/1bnDW9Xq5yAgz9LLJdoL" alt=""><figcaption></figcaption></figure> <figure><img src="/files/HmOyWikIX3wrL1qkkawg" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/qkP9AzV8sQRDFBTR6O5E" alt=""><figcaption></figcaption></figure>

<div><figure><img src="/files/7MdeS57yIMc8CbaqpVPB" alt=""><figcaption></figcaption></figure> <figure><img src="/files/VTy4iKL0Jd3D3i05v0yv" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/Eblrq7tzToQISdU7xcWn" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/nmNelDGRq02lp5eAGTty" alt="" width="188"><figcaption><p>Shelter under invasion</p></figcaption></figure>

## Main Hub

* Main hub will be connected with the points of interest and place on the map
  * these hubs will be rarer than shelters
  * These hubs will be larger and have a distinct design.
* If player visit a hub (open pop up window) Hp will be automatically heal up
  * 3 HP/s
    * during the invasion 4 HP/s
* The player can visit the hub for different interaction
  * **Invasion**&#x20;
  * Visiting the hub’s areas
    * **Market area**&#x20;
      * 3 buttons
        * market - to see what other player offering
        * offer - to offer a trade
        * nft market - way to the website with nfts
      * The player is able to trade all categories of items
    * **Task area (computer, message board)** - to take tasks
      * after withdrawing, the shelter will be refreshed with new ones after 180 s
      * tap “Library”&#x20;
      * tap on plus/obtain button = 1. task + boostbox
        * mostly common tasks
        * gaining a gift/BoostBox for a friend
    * **Healing area -** if player completes the puzzle, he obtains a special HP healing boots
      * connect to the healing area
    * **Jail area** - place where you leave an alien

***

## Players shelters

* Clickable spot on the map - click to interact - depending on the points of interest
* First shelters will be placed on the map based on the Google Analytics of attendance
  * next ones could be suggested by players themselves
* These places will be more common with multiple players within a city.
* Every user could use any shelter
* Every shelter has areas to explore, to trade, to heal,
* Every area can be built up to level 5
* The player has got one upgrade (upgrade of the one area) per day
* The user could upgrade the level of shelter near him

  * If the shelter is open player starts healing
  * speed is based on the level of the healing area
  * Lvl 1. 0,75 HP
    * invasion 1 HP/s
  * Lvl 2. 1 HP/s
    * invasion 1.5 HP/s
  * Lvl 3. 2 HP/s
    * invasion 2.5 HP/s
  * Lvl 4. 3 HP/s
    * invasion 3,5 HP/s
  * Lvl 5. 4 HP/s
    * invasion 4,5 HP/s

  ### Leveling

  * Each area can be leveled up by collaborating with other players
  * Each Player can spend max 1,500 Research points on any shelter´s area


# Values explanation

## Players stats

HP = Hit points = health

* increasing with the level

level = progress of the player

EXP = experience points - a unit of the level

defense = is the percentual reduction of the damage

* done by wearing items

Credits = in-game currency = obtain from converting, tasks, supertasks

* useable in the shop

## $CATCH = token - currency

Calories = currency (collected in the [i](http://in.game/)n-game wallet) for buying things in the Ingredient shop for potionary crafting

Research points

* from the investigator, after he investigates alien - the research is also displayed in the alien species and planets&#x20;
* from the training mode
* used for buying security clearance

Supply points

* from the worker when is it assigned to the shelter
* from converting
* used for buying security clearance

## Aliens

number = number in the sequence

tier = difficulty

Light/Dark = main type - each alien will have one

Type = subtype (7 total) - each alien will have at least one, max two

defense = percent of reducing the damage delivered to them

min HP = Hp on level 1

Diet = What type of food are players able to give to the alien (based on the [Food items](https://www.notion.so/Food-items-05eb1930136343dab483dc0d61a11d7b?pvs=21))

Energy point = number of the fullness of the alien, if the amount is run out the alien is spent itself and disappears (based on the value of each [Food items](https://www.notion.so/Food-items-05eb1930136343dab483dc0d61a11d7b?pvs=21))

Scaling = scaling group TBA

## Weapons

* Damage = energetical or physical - each weapon has only one
* type = at least one max two (10 total)
* DpS = damage per second
* DpH = damage per hit
* Active time = how long weapon is delivering damage
* recharge/reload = how long it takes till the weapon can be active
* amortization = durability - max number of the used charged point or bulets
* effect = punishment [Types](https://www.notion.so/Types-88af5b509b0f4ce8bb7f5d52ee60c3f7?pvs=21)

## Wearable items

defense = is the percentual reduction of the damage

amortization = durability = how many times the item was in combat


# Drop items

<div><figure><img src="/files/hqRZifZZjhqv15YJXDbf" alt=""><figcaption></figcaption></figure> <figure><img src="/files/C7NseZUPrNzOWfO51sEP" alt=""><figcaption></figcaption></figure> <figure><img src="/files/cWzFORNhVH8ZWRKrNRIS" alt=""><figcaption></figcaption></figure></div>

## Requirements

#### Items

* Player will have items dropped from the hub/shelter and from the defeat or catching the enemy
* dropped items from enemies and invasions cannot be used in potion crafting

**Why player needs an items**

* can crafting weapons, potions, spaceship
* for catching
* for healing

**What player can do with items**

* equip
* use
* crafting with it

## Drop items from the play

Mainly for crafting better weapons but some of them could be used without any more adjustments (webs, shields, weapon)

### 4 categories

* Common (C) 50% drop rate
* Uncommon (U) 30% drop rate
* Rare (R) 15% drop rate
* Legendary (L) 5% drop rate

| Item                                                | Rarity | type               | obtained                              | purpose                            |
| --------------------------------------------------- | ------ | ------------------ | ------------------------------------- | ---------------------------------- |
| fan                                                 | C      | weapon             | enemy                                 | figt/craft                         |
| How to build a spaceship for dummies                | C      | resource           | task                                  | To start with spaceship side-quest |
| ExoShield                                           | C      | shield             | enemy, task                           | crafting                           |
| light meat                                          | C      | resource           | enemy, task                           | crafting                           |
| heavy meat                                          | C      | resource           | enemy, task                           | crafting                           |
| chirp meat                                          | C      | resource           | enemy, task                           | crafting                           |
| gummy meat                                          | C      | resource           | enemy, task                           | crafting                           |
| green egg                                           | C      | resource           | enemy, task                           | crafting                           |
| blue egg                                            | C      | resource           | enemy, task                           | crafting                           |
| red egg                                             | C      | resource           | enemy, task                           | crafting                           |
| white egg                                           | C      | resource           | enemy, task                           | crafting                           |
| Web                                                 | C      | throwable weaponry | enemy, task                           | crafting, fight                    |
| linking cord                                        | C      | resource           | enemy, task                           | crafting                           |
| Fuel tank                                           | C      | resource           | task                                  | crafting, Spaceship parts          |
| Supporter rockets                                   | C      | resource           | task, 1st join to the large invasion  | crafting, Spaceship parts          |
| Systems to live and breathe                         | C      | resource           | task, 5th join to the large invasion  | crafting, Spaceship parts          |
| Recycling chambers                                  | C      | resource           | task, 10th join to the large invasion | crafting, Spaceship parts          |
| Fragment of the fire                                | C      | resource           | enemy, task                           | crafting                           |
| Fragment of the steel                               | C      | resource           | enemy, task                           | crafting                           |
| Box of bullets (10 shots)                           | C      | resource           | enemy, task                           | crafting                           |
|                                                     |        |                    |                                       |                                    |
| gun magazine                                        | U      | resource           | enemy, task                           | fighting/catching/crafting         |
| toxic web                                           | U      | weapon             | enemy, task                           | fight                              |
| Fragment of the dark                                | U      | resource           | enemy, task                           | crafting                           |
| Fragment of the light                               | U      | resource           | enemy, task                           | crafting                           |
| Fragment of the water                               | U      | resource           | enemy, task                           | crafting                           |
| Fragment of the air/sound                           | U      | resource           | enemy, task                           | crafting                           |
| alien brain                                         | U      | resource           | enemy                                 | crafting                           |
| alien tooth                                         | U      | resource           | enemy                                 | crafting                           |
| Silicon                                             | U      | resource           | enemy, task                           | crafting                           |
| tank                                                | U      | resource           | enemy, task                           | crafting                           |
| battery                                             | U      | resource           | enemy, task                           | crafting                           |
| spore of the unidentifiable matter                  | U      | resource           | enemy, taks                           | crafting                           |
| Petri dish                                          | U      | resource           | enemy, task                           | crafting                           |
|                                                     |        |                    |                                       |                                    |
| Fragment of the toxic                               | R      | resource           | enemy, task                           | crafting                           |
| boomerang                                           | R      | weapon             | start tutorial                        | fighting/craft                     |
| Wet towel                                           | R      | weapon             | start tutorial                        | fighting/craft                     |
| cameras                                             | R      | resource           | drop from                             | crafting                           |
| Flamethrower                                        | R      | weapon             | enemy, task                           | fighting                           |
| Fragment of the electric                            | R      | resource           | enemy, task                           | crafting                           |
| Motor Engine                                        | R      | resource           | task                                  | crafting,Spaceship parts           |
| Antennas                                            | R      | resource           | task                                  | crafting, Spaceship parts          |
| Blast carbine                                       | R      | resource           | enemy - based on the enemy            | fighting                           |
| Cryspel (fang dagger)                               | R      | weapon             | enemy - based on the enemy            | fighting                           |
| Bat´leth                                            | R      | weapon             | enemy - based on the enemy            | fighting                           |
| phaser                                              | R      | weapon             | enemy - based on the enemy            | fighting                           |
| Hollyhand grenade                                   | R      | weapon             | enemy - based on the enemy            | fighting                           |
| scorn gun                                           | R      | weapon             | enemy - based on the enemy            | fighting                           |
| gore sword                                          | R      | weapon             | enemy - based on the enemy            | fighting                           |
| living Impaler canon                                | R      | weapon             | enemy - based on the enemy            | fighting                           |
| Pangolin parasitic weapon (boris the animal weasel) | R      | weapon             | enemy - based on the enemy            | fighting                           |
| Bismuth                                             | R      | resource           | enemy, task, Universe - minigame      | crafting                           |
|                                                     |        |                    |                                       |                                    |
| Exterminate gun (whisk)                             | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Marvun - Notes                                      | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Sonic screw-U-driver                                | L      | weapon             | enemy - based on the enemy            | fighting                           |
| HypnoLarry (hypno snail)                            | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Cards against alienity (yugioh disc)                | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Mobilceus                                           | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Noisy JIMMY                                         | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Pandora Grenade                                     | L      | weapon             | enemy - based on the enemy            | fighting                           |
| living parasitic Bloodsword                         | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Inflation gun/Money gun/Moneyshot                   | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Big bang bomb                                       | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Lightsaber (light arc Blade) white                  | L      | weapon             | enemy - based on the enemy            | fighting                           |
| isolated black hole bomb                            | L      | weapon             | enemy - based on the enemy            | fighting                           |
| Thorium                                             | L      | resource           | task, enemy, Universe - minigame      | crafting                           |
| Skandium                                            | L      | resource           | task, enemy, Universe - minigame      | crafting                           |
| Europium                                            | L      | resource           | task, enemy, Universe - minigame      | crafting                           |
| Erbium                                              | L      | resource           | task, enemy, Universe - minigame      | crafting                           |
| Samarium                                            | L      | resource           | task, enemy, Universe - minigame      | crafting                           |
| Phosphorus                                          | L      | resource           | task, enemy, Universe - minigame      | crafting                           |
| Astat                                               | L      | resource           | task, enemy, Universe - minigame      | crafting                           |


# Wearable drop items

<div><figure><img src="/files/TozDVBFUKihvyQwAsAG1" alt=""><figcaption></figcaption></figure> <figure><img src="/files/d1C4kN230mE6pXL5Vd1b" alt=""><figcaption></figcaption></figure> <figure><img src="/files/HEyy3U9lTMlWcxn89W5x" alt=""><figcaption></figcaption></figure></div>

<div><figure><img src="/files/ezu1fWjxhxl5spfMe1SZ" alt=""><figcaption></figcaption></figure> <figure><img src="/files/RMCkJBcSgPuNrYjj1xL6" alt=""><figcaption></figcaption></figure></div>

## Wearable Items

* can be obtained just from the tasks
* has got amortization depending on the number of battles they have been through
  * a player can repair them with a repair kit [BoostBoxes](https://www.notion.so/BoostBoxes-530db97866cf41fe8723720b732c1379?pvs=21)
  * if an item is destroyed the skin of the item stays, but not the status
* each item can have multiple color variants the special ability is added by crafting, the amortization can be changed by the crafting
* for the look itself, the player can use transmogrification
* some of the items need to be equipped to use some of the potions
* **Future** At some rare moments, a player can obtain clothes with a special ability without crafting

**Why player needs an items**

* can crafting weapons, potions, spaceship
* for catching
* for healing

**What player can do with items**

* equip
* crafting with it

#### Categories of the outfit

* every category has got a subcategory
* subcategory indicates defense and amortization
* subcategory includes similar items which are different only in the visual aspect
* the player will not see the subcategory in the outfit changer, but he can find it in the inventory “table of information”

#### Amortization = durability

* it is defined by the number of how many battles the item is able to survive

**Shoes**

sneakers, boots, high heels, sandals

**Legs**

long skirt, short skirt, shorties, trousers

**Body (first layer)**

t-shirt, crop top, sweater, hoodie, shirt, undershirt

**Body (second layer)**

jacket, pauldrons, vest

**Body equipment**

cape, bag

**Head protection**

cap, helmet, binoculars, glasses, hat, facemask,

**Accessories**

watches, bracelets, charms, belts, gloves, necklaces

| name        | defense | amortization |
| ----------- | ------- | ------------ |
| t-shirt     | 1%      | 200          |
| crop top    | 1%      | 100          |
| sweater     | 2%      | 100          |
| jacket      | 2%      | 200          |
| trousers    | 2%      | 200          |
| helmet      | 3%      | 100          |
| belt        | 1%      | 100          |
| binocular   | 1%      | 100          |
| hoodie      | 1%      | 200          |
| shirt       | 2%      | 100          |
| cape        | 1%      | 100          |
| sneakers    | 2%      | 200          |
| boots       | 2%      | 200          |
| sandals     | 1%      | 100          |
| high heels  | 1%      | 100          |
| hat         | 1%      | 100          |
| cap         | 1%      | 200          |
| necklace    | 1%      | 200          |
| charm       | 1%      | 200          |
| pauldrons   | 3%      | 100          |
| long skirt  | 2%      | 200          |
| short skirt | 1%      | 100          |
| shorties    | 1%      | 100          |
| glasses     | 1%      | 100          |
| bag         | 2%      | 200          |
| watches     | 1%      | 100          |
| gloves      | 2%      | 100          |
| facemask    | 1%      | 100          |
| vest        | 1%      | 200          |
| undershirt  | 1%      | 100          |


# Hardware requirements

AR gaming at it’s finest!

## AR & non-AR support (Video update)

The SpaceCatch full game and upcoming Public Beta versions will be compatible also with non-AR compatible devices. Stay tuned!&#x20;

{% embed url="<https://www.youtube.com/watch?v=OHUd36zA4ZI>" %}

## Mobile Minimum System Requirements for iOS

Operating system - iOS 12

Memory - 2 GB RAM&#x20;

SoC - A10

## Mobile Minimum System Requirements for Android

Operating system - Android 10

Memory - 2 GB RAM&#x20;

SoC - Snapdragon 429 / Hisilicon Kirin 710 / Mediatek Helio A22 / Exynos 7884

## Tablet Minimum System Requirements for iOS

Operating system - iPadOS 13

Memory - 2 GB RAM&#x20;

SoC - A10

## Tablet Minimum System Requirements for Android

Operating system - Android 10

Memory - 2 GB RAM&#x20;

SoC - Snapdragon 425 / Hisilicon Kirin 659 / Mediatek Helio A22 / Exynos 7880

## Minimum screen size and resolutions

Resolution - 1280 x 720px / HD

Size - 4.7 in. iPhone 7&#x20;

Aspect ratio - from 16:9 mobile phones, 4:3 tablets and 6:5 foldable phones&#x20;

Graphics should be scalable according to display size, resolution and aspect ratio

## Other requirements

\- Internet connection, Wi-Fi, 3G, or LTE.

\- GPS and Location services.

\- A camera for augmented reality.

\- Gyroscope sensor.

\- Compass sensor.


# $CATCH TOKEN

$CATCH listed: 28th March 2024

{% hint style="success" %}

## **$CATCH Token contract (ARB Network)**

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

**CMC:** <https://coinmarketcap.com/currencies/spacecatch/>

**CG:** <https://www.coingecko.com/en/coins/spacecatch>
{% endhint %}

## WHERE TO BUY (Recommended)&#x20;

<table><thead><tr><th width="361">Exchange Name</th><th>Link</th></tr></thead><tbody><tr><td><strong>Gate.io</strong></td><td><a href="https://www.gate.io/trade/CATCH_USDT">https://www.gate.io/trade/CATCH_USDT</a> </td></tr><tr><td><strong>MEXC</strong></td><td><a href="https://www.mexc.com/exchange/CATCH_USDT">https://www.mexc.com/exchange/CATCH_USDT</a> </td></tr><tr><td><strong>Uniswap</strong></td><td><a href="https://www.dextools.io/app/en/arbitrum/pair-explorer/0xb567a1b95f8fb508ddd2380ec538f2862378728d">https://www.dextools.io/app/en/arbitrum/pair-explorer/0xb567a1b95f8fb508ddd2380ec538f2862378728d</a></td></tr></tbody></table>

## The greatest GameFi project in 2024/2025! &#x20;

{% hint style="success" %}
**Welcome to the SpaceCatch product line!**
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>SpaceCatch: AR Game</strong> </td><td>The core SpaceCatch product. Current stage: Active soft launch. <strong>Global launch: Q2/2025. PokemonGo Killer!</strong> </td><td></td><td><a href="/files/2nlmSr7yXssudbBnxt24">/files/2nlmSr7yXssudbBnxt24</a></td></tr><tr><td><strong>SpaceCatch: Classic</strong></td><td>Play-to-earn minigame. Season 1: <strong>Reward pool</strong> 200k $CATCH.  <strong>Global launch: 31st October 2024. PLAY SOON!</strong> </td><td></td><td><a href="/files/IjZPn0tF5uR49KNvnl8M">/files/IjZPn0tF5uR49KNvnl8M</a></td></tr><tr><td><strong>$CATCH token</strong> </td><td>Token launched and listed on 6 CEXs and DEX. Participate on the greatest GameFi project in 2024/2025. <strong>BUY NOW!</strong> </td><td></td><td><a href="/files/VsmYn5m1O6znYS7HSVgh">/files/VsmYn5m1O6znYS7HSVgh</a></td></tr></tbody></table>

## Tokenomics&#x20;

Detailed tokenomics:&#x20;

{% content-ref url="/pages/mcJAc02G7nyy2CLIVM0h" %}
[Tokenomics](/spacecatch-general/tokenomics)
{% endcontent-ref %}


# Tokenomics

Token Distribution Plan

{% hint style="success" %}

## **$CATCH Token contract (ARB Network)**

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

**CMC:** [**https://coinmarketcap.com/currencies/spacecatch/**](https://coinmarketcap.com/currencies/spacecatch/)

**CG:** [**https://www.coingecko.com/en/coins/spacecatch**](https://www.coingecko.com/en/coins/spacecatch)
{% endhint %}

<figure><img src="/files/xyculdlJ2D06HWayQU7l" alt=""><figcaption><p>SpaceCatch Tokenomics</p></figcaption></figure>

| $CATCH TOKEN INFO |                                                |
| ----------------- | ---------------------------------------------- |
| Total supply      | **100.000.000**                                |
| Ticker            | **CATCH**                                      |
| Chain             | **ARB**                                        |
| Contract adress   | **0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F** |

<figure><img src="/files/30W96kIYSiy7zAyyrfmJ" alt=""><figcaption><p>Vesting Schedule</p></figcaption></figure>

<table><thead><tr><th width="87">% </th><th width="144">Round</th><th>Vesting period</th></tr></thead><tbody><tr><td>7%</td><td>Founders R.</td><td>TGE 0%, cliff 4 months, then linear vesting 20 months</td></tr><tr><td>10%</td><td>Community R.</td><td>TGE 5%, cliff 3 months, then linear vesting 20 months</td></tr><tr><td>20%</td><td>Public Sale</td><td>TGE 5%, cliff 2 months, then linear vesting 19 months</td></tr><tr><td>13%</td><td>Final R.</td><td>TGE 10%, cliff 1 month, then linear vesting 18 months</td></tr><tr><td>20%</td><td>Staking </td><td>Halving method 5 years</td></tr><tr><td>10%</td><td>Liquidity</td><td>TGE 100%</td></tr><tr><td>10%</td><td>Marketing</td><td>TGE 10%, then linear vesting over 9 months</td></tr><tr><td>9%</td><td>Team</td><td>TGE 0%, cliff 5 months, then linear vesting 20 months</td></tr><tr><td>1%</td><td>Advisors</td><td>TGE 0%, cliff 6 months, then linear vesting 10 months</td></tr></tbody></table>

## $CATCH: Buy and trade now!&#x20;

{% content-ref url="/pages/a9sSgRGFziN1ZqF4Lmxq" %}
[$CATCH TOKEN](/spacecatch-general/usdcatch-token)
{% endcontent-ref %}


# Project roadmap

Check The Latest Project Roadmap!

## The greatest GameFi project in 2024/2025!&#x20;

{% hint style="success" %}
***Dear CATCHERS !!!***&#x20;

*SpaceCatch: Classic + SpaceCatch AR Game is coming! Incubated by Moon5 Labs, Developed by Pixelfield: Let’s show the entire crypto space what SpaceCatch is and where it belongs: To the moon!*

<https://www.gate.io/trade/CATCH_USDT>&#x20;

<https://www.mexc.com/exchange/CATCH_USDT>

<https://www.bitget.com/spot/CATCHUSDT>

***WELCOME TO SPACECATCH FAMILY !!!***&#x20;
{% endhint %}

## SpaceCatch: Core products family&#x20;

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>SpaceCatch: AR Game</strong> </td><td>The core SpaceCatch product. Current stage: Active soft launch. <strong>Global launch: Q2/2025. PokemonGo Killer!</strong> </td><td></td><td><a href="/files/2nlmSr7yXssudbBnxt24">/files/2nlmSr7yXssudbBnxt24</a></td></tr><tr><td><strong>SpaceCatch: Classic</strong></td><td>Play-to-earn minigame. Season 2: <strong>Reward pool</strong> 400k $CATCH.  <strong>Global launch: 6th January 2025. PLAY NOW!</strong> </td><td></td><td><a href="/files/IjZPn0tF5uR49KNvnl8M">/files/IjZPn0tF5uR49KNvnl8M</a></td></tr><tr><td><strong>$CATCH token</strong> </td><td>Token launched and listed on 6 CEXs and DEX. Participate on the greatest GameFi project in 2024/2025. <strong>BUY NOW!</strong> </td><td></td><td><a href="/files/VsmYn5m1O6znYS7HSVgh">/files/VsmYn5m1O6znYS7HSVgh</a></td></tr></tbody></table>

## Q4/2024

* [x] SpaceCatch Classic: Beta testing&#x20;
* [x] **SpaceCatch Classic: Global Launch, Season 1 (31st October)**
* [x] SpaceCatch Classic: Marketing&#x20;
* [x] **SpaceCatch AR\&Web3 Game: Soft Launch**
* [x] SpaceCatch AR\&Web3 Game: Market Testing&#x20;
* [x] SpaceCatch AR\&Web3 Game: Data Collection
* [x] **Diamond Hands Launch (6th November)**&#x20;

## Q1/2025

* [x] SpaceCatch Classic: Season 2: LIVE NOW!&#x20;
* [x] **SpaceCatch Classic: Marketing**&#x20;
* [x] **SpaceCatch Classic: Marketing**&#x20;
* [x] **SpaceCatch AR$Web3 Game: GENERAL WEB3 Marketing**&#x20;
* [x] SpaceCatch AR\&Web3 Game: Soft Launch Progress&#x20;
* [x] SpaceCatch AR\&Web3 Game: Market Testing Progress&#x20;
* [x] SpaceCatch AR\&Web3 Game: Data Collection Analysis&#x20;

## Q2/2025

* [x] **SpaceCatch Classic: Marketing**&#x20;
* [x] SpaceCatch Classic: New seasons
* [x] **SpaceCatch AR: GLOBAL LAUNCH**
* [x] $CATCH Token: Featured on the FatBot

## Q3/2025

* [x] SpaceCatch AR: Full multiplayer implemented
* [ ] SpaceCatch AR: Campaigns
* [ ] SpaceCatch AR: Move-to-earn potion creation enabled
* [ ] SpaceCatch AR: Full NFT integration
* [ ] SpaceCatch AR: Marketing campaigns Web2 + Web3
* [ ] SpaceCatch Classic: New seasons
* [ ] SpaceCatch Classic: Guilds&#x20;
* [ ] SpaceCatch Classic: Guild vs Guils battles
* [ ] SpaceCatch Classic: Improved gameplay
* [ ] SpaceCatch Classic: More ways of monetisation
* [ ] SpaceCatch Classic: Marketing campaigns Web2 + Web3
* [ ] $CATCH Token: New ways of promotion
* [ ] $CATCH Token: Token buybacks & burning&#x20;

{% hint style="success" %}

## **$CATCH Token contract (ARB Network)**

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

**CMC:** <https://coinmarketcap.com/currencies/spacecatch/>

**CG:** <https://www.coingecko.com/en/coins/spacecatch>
{% endhint %}

## Welcome to SpaceCatch Family! &#x20;


# Diamond Hands program

Rewarding our core community, our SpaceCatch family!

## Diamond Hands starts on 6th November 2024!&#x20;

<figure><img src="/files/SgMpZMrXW04heUiendAz" alt=""><figcaption></figcaption></figure>

## Because SpaceCatch family is everything for us!&#x20;

As we promised, we are launching Diamond Hands program: our way to reward the most loyal members of our community, our SpaceCatch family!&#x20;

Maximize your rewards by staking $CATCH tokens! Each staked token earns 3 points during snapshots, while non-staked tokens earn only 1. Only on-chain tokens qualify, those on centralized exchanges are excluded. **Long story short: Stake your tokens, get points, and get rewards for loyalty!**

## Diamond Hands Program: Official announcement

{% embed url="<https://x.com/spacecatch_io/status/1849423222854369747>" %}

## Diamond Hands Program Rewards

A total of 2,000,000 $CATCH tokens, primarily from Team tokens, is allocated to community rewards, with payouts over three stages (no vesting):

* Stage 1: 400,000 $CATCH (90 days)
* Stage 2: 600,000 $CATCH (180 days)
* Stage 3: 1,000,000 $CATCH (365 days)

## Read more about the SpaceCatch Diamond Hands program

{% embed url="<https://medium.com/@spacecatch/spacecatch-diamond-hands-program-important-details-1aff062f07e1>" %}


# Staking

Staking is LIVE! Monthly return: 6.91% (31th October 2024)

## Staking

The $CATCH Staking is exclusively accessible through the official SpaceCatch website. An allocation of 20 million $CATCH tokens is set aside for **staking for the next 5 years, utilizing a halving method**. 50% of all staking rewards are going to be redistributed among the staking community during the first year. The daily reward for the first year is 28.281 CATCH.

## Halving 2025

The first halving will occur in April 2025. This planned halving will cut daily staking rewards to 14,140.5 $CATCH tokens, resulting in a lower inflation rate!&#x20;

## **Staking Lock Period**

The lock period for staked CATCH tokens is 90 days.&#x20;

## Staking contract

$CATCH staking smart contract: 0xC878f6936990FDBeF0cDD5177c127BF0E048aA44


# SpaceCatch: Classic SEASON 3 -  PLAY NOW!

SEASON 3: 60k $CATCH Token prize pool !!!

{% hint style="success" %}
**60.000 $CATCH tokens are allocated for the Season 3, which will be distributed among players.**&#x20;

**PLAY NOW:** [**https://classic.spacecatch.io**](https://classic.spacecatch.io)
{% endhint %}

**Welcome to SpaceCatch Classic, a turn-based 1v1 battle game in which you control powerful alien fighters. Outwit your opponents, manage your alien roster, and climb the leaderboards as you aim to collect and hatch rare aliens.**

## TRY SpaceCatch CLASSIC FOR FREE NOW

{% embed url="<https://classic.spacecatch.io/>" %}

**SpaceCatch Classic: Season 3 is LIVE!** Go to the official website [www.spacecatch.io](http://www.spacecatch.io) or directly to <https://classic.spacecatch.io> and **fight for your part of $60k $CATCH Reward Pool!** Don't forget to create your referral code and share it with friends – you'll earn up to 20% of the $CATCH tokens they spend in the game during Season 2!

## SpaceCatch Classic: "SEASON 3" started on 6th March 2025 !!!&#x20;

<figure><img src="/files/IjZPn0tF5uR49KNvnl8M" alt=""><figcaption></figcaption></figure>

* [x] **Play-to-earn - 60k $CATCH Reward pool**&#x20;
* [x] $CATCH fully implemented
* [x] Global Launch - Available worldwide

{% hint style="success" %}
**INTRODUCTION**

**Sign Up:** You can sign up for the game using Telegram, email, or Twitter.

**Unique Username:** When creating your account, you’ll select a unique username. Only letters, numbers, and dashes ("-") are allowed in usernames.

**Starting Alien:** You’ll be given the choice to select one of two aliens to start with. Don’t worry—you’ll have plenty of opportunities to earn more aliens as you progress.

**PLAY NOW:** [**https://classic.spacecatch.io**](https://classic.spacecatch.io)
{% endhint %}

| SpaceCatch: Classic | GLOBAL LAUNCH                        |
| ------------------- | ------------------------------------ |
| **Season 3**        | **Started on March 6, 2025**         |
| **Reward pool**     | **60k $CATCH**                       |
| **Duration**        | **3 chapters, each chapter 1 month** |

<figure><img src="/files/zW9miwptHu8pG2kncZiv" alt=""><figcaption></figcaption></figure>

## Open Universe X Battle Arena&#x20;

As a player, you have the option to battle in the Open Universe or the Battle Arena. In the Open Universe, there are no restrictions, and you may encounter powerful aliens against whom you have a lower chance of success. For beginners and new players, the Battle Arena is the ideal choice, where you will face aliens of similar strength.**PLAY NOW, SEASON 3 started on 6th March 2025!**

<figure><img src="/files/eLDT49lyk6jcb2Zls0kJ" alt=""><figcaption></figcaption></figure>

## One Season, 3 Chapters&#x20;

The Season 3 is divided into individual Seasons, with each Season further divided into Chapters, which last exactly one month. However, the duration of each Season and the number of Chapters it contains are not fixed. All major updates and new features are tied to the individual Seasons to keep things organized for the users. For example, in Season 3, the long-awaited mobile application will be launched!

<figure><img src="/files/g8HwmsMXjHbU1kXM9tkQ" alt=""><figcaption></figcaption></figure>

At the end of each Chapter, the main leaderboard is reset, and rewards for players in $CATCH tokens are distributed immediately after each Chapter ends. Regarding the aliens, they remain with you throughout the entire Season and are only removed at the start of a new Season.

## Earning Mechanics

In SpaceCatch Classic, there are several ways to earn $CATCH tokens through gameplay. Since Season 1, leaderboard-based rewards have been implemented. From Season 2 Chapter 2, a prize pool of 20,000 $CATCH tokens has been set for the top 100 players.

Additionally, in the coming months, the creation of a PvP arena is planned, where players will be able to wager $CATCH tokens against each other, with the winner taking it all. This reward system encourages players to continually improve, as only through skillful gameplay can they win and profit.

## Mobile App is COMING!&#x20;

After the SpaceCatch AR mobile app, it's now time for the launch of the SpaceCatch Classic mobile application, which is scheduled for early **March on Google Play and Apple Store**.

The mobile app will enable effective marketing expansion in the Web2 sector, which is statistically very financially strong, adding significant value to the entire SpaceCatch ecosystem and the $CATCH token.&#x20;

## NFTs Implementation

Starting from Season 3, utilities in the form of NFTs are also available. In the current SpaceCatch ecosystem, there are 2 different NFTs that are connected to both SCC and SC AR. These are the Genesis Box NFT and the $CATCH Totem NFT. More details on the use of NFTs in the SC AR game can be found at this link: [NFT Info](https://whitepaper.spacecatch.io/blockchain/nft/nft-info).

Currently, you can stake these NFTs on the SpaceCatch website, where you earn staking points. These staking points can be used directly in the game, with different uses for each.

<figure><img src="/files/qWEYuQhZ5knWpk4rQeci" alt=""><figcaption></figcaption></figure>

## Genesis Box NFT – Staking points Utility:

Staking points obtained from Genesis Box NFTs will be applicable in both SCC and SC AR. The first full utility will be in SpaceCatch Classic, where you can use these staking points to get a discount on lootbox purchases.

For each Genesis Box Staking Point (GBST), you will receive a 0.5 $CATCH discount on lootbox purchases in the game. In practice, this means that you can obtain the rarest Yomama Lootbox for 1000 GBST.

## Want to know more? FULL GUIDE

{% embed url="<https://wiki.spacecatch.io/classic-wiki>" %}

## PLAY NOW!&#x20;

SpaceCatch Classic: Season 3 is LIVE! Go to the official website [www.spacecatch.io](http://www.spacecatch.io) and fight for your part of 600k $CATCH Reward Pool!&#x20;

{% embed url="<https://classic.spacecatch.io>" %}

<figure><img src="/files/WCYr5ea2o3YPw3SAWIEY" alt=""><figcaption></figcaption></figure>

## SpaceCatch Classic: Official Wiki (2025)&#x20;

Catchers! Study before you enter the war! You are not going to be the only one fighting for the 60k $CATCH Reward Pool. It’s good to have an advantage! Link below:&#x20;

{% embed url="<https://wiki.spacecatch.io/classic-wiki>" %}


# $CATCH TOKEN

$CATCH Token is LIVE

{% hint style="success" %}

## **$CATCH Token contract (ARB Network)**

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

**CMC:** <https://coinmarketcap.com/currencies/spacecatch/>

**CG:** <https://www.coingecko.com/en/coins/spacecatch>
{% endhint %}

## WHERE TO BUY (Recommended)&#x20;

<table><thead><tr><th width="256">Exchange Name</th><th>Link</th></tr></thead><tbody><tr><td><strong>Gate.io</strong></td><td><a href="https://www.gate.io/trade/CATCH_USDT">https://www.gate.io/trade/CATCH_USDT</a> </td></tr><tr><td><strong>MEXC</strong></td><td><a href="https://www.mexc.com/exchange/CATCH_USDT">https://www.mexc.com/exchange/CATCH_USDT</a> </td></tr><tr><td><strong>Uniswap</strong></td><td><a href="https://www.dextools.io/app/en/arbitrum/pair-explorer/0xb567a1b95f8fb508ddd2380ec538f2862378728d">https://www.dextools.io/app/en/arbitrum/pair-explorer/0xb567a1b95f8fb508ddd2380ec538f2862378728d</a></td></tr></tbody></table>

## The greatest GameFi project in 2025! &#x20;

{% hint style="success" %}
**Welcome to the SpaceCatch product line!**
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>SpaceCatch: AR Game</strong> </td><td>The core SpaceCatch product. Current stage: Active soft launch. <strong>Global launch: Q2/2025. PokemonGo Killer!</strong> </td><td></td><td><a href="/files/2nlmSr7yXssudbBnxt24">/files/2nlmSr7yXssudbBnxt24</a></td></tr><tr><td><strong>SpaceCatch: Classic</strong></td><td>Play-to-earn minigame. Season 3: <strong>Reward pool</strong> 60k $CATCH.  <strong>Global launch: 6th March 2025. PLAY NOW!!</strong></td><td></td><td><a href="/files/IjZPn0tF5uR49KNvnl8M">/files/IjZPn0tF5uR49KNvnl8M</a></td></tr><tr><td><strong>$CATCH token</strong> </td><td>Token launched and listed on 6 CEXs and DEX. Participate on the greatest GameFi project in 2025. <strong>BUY NOW!</strong> </td><td></td><td><a href="/files/VsmYn5m1O6znYS7HSVgh">/files/VsmYn5m1O6znYS7HSVgh</a></td></tr></tbody></table>

## Tokenomics&#x20;

Detailed tokenomics:&#x20;

{% content-ref url="/pages/mcJAc02G7nyy2CLIVM0h" %}
[Tokenomics](/spacecatch-general/tokenomics)
{% endcontent-ref %}


# Tokenomics

Token Distribution Plan

{% hint style="success" %}

## **$CATCH Token contract (ARB Network)**

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

**CMC:** [**https://coinmarketcap.com/currencies/spacecatch/**](https://coinmarketcap.com/currencies/spacecatch/)

**CG:** [**https://www.coingecko.com/en/coins/spacecatch**](https://www.coingecko.com/en/coins/spacecatch)
{% endhint %}

<figure><img src="/files/xyculdlJ2D06HWayQU7l" alt=""><figcaption><p>SpaceCatch Tokenomics</p></figcaption></figure>

| $CATCH TOKEN INFO |                                                |
| ----------------- | ---------------------------------------------- |
| Total supply      | **100.000.000**                                |
| Ticker            | **CATCH**                                      |
| Chain             | **ARB**                                        |
| Contract adress   | **0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F** |

<figure><img src="/files/30W96kIYSiy7zAyyrfmJ" alt=""><figcaption><p>Vesting Schedule</p></figcaption></figure>

<table><thead><tr><th width="87">% </th><th width="144">Round</th><th>Vesting period</th></tr></thead><tbody><tr><td>7%</td><td>Founders R.</td><td>TGE 0%, cliff 4 months, then linear vesting 20 months</td></tr><tr><td>10%</td><td>Community R.</td><td>TGE 5%, cliff 3 months, then linear vesting 20 months</td></tr><tr><td>20%</td><td>Public Sale</td><td>TGE 5%, cliff 2 months, then linear vesting 19 months</td></tr><tr><td>13%</td><td>Final R.</td><td>TGE 10%, cliff 1 month, then linear vesting 18 months</td></tr><tr><td>20%</td><td>Staking </td><td>Halving method 5 years</td></tr><tr><td>10%</td><td>Liquidity</td><td>TGE 100%</td></tr><tr><td>10%</td><td>Marketing</td><td>TGE 10%, then linear vesting over 9 months</td></tr><tr><td>9%</td><td>Team</td><td>TGE 0%, cliff 5 months, then linear vesting 20 months</td></tr><tr><td>1%</td><td>Advisors</td><td>TGE 0%, cliff 6 months, then linear vesting 10 months</td></tr></tbody></table>

## $CATCH is LIVE: Buy and trade now!&#x20;

{% content-ref url="/pages/a9sSgRGFziN1ZqF4Lmxq" %}
[$CATCH TOKEN](/spacecatch-general/usdcatch-token)
{% endcontent-ref %}


# STAKING

Staking is LIVE!

The $CATCH Staking is exclusively accessible through the official SpaceCatch website. Twenty million $CATCH tokens are set aside for staking for the next five years, utilizing a halving method. During the first year, 50% of all staking rewards will be redistributed among the staking community. The daily reward for the first year is 28.281 CATCH.

## Halving 2025

The first halving will occur in April 2025. This planned halving will cut daily staking rewards to 14,140.5 $CATCH tokens, resulting in a lower inflation rate!&#x20;

## **Staking Lock Period**

The lock period for staked CATCH tokens is 90 days.&#x20;

## Staking contract

$CATCH staking smart contract: 0xC878f6936990FDBeF0cDD5177c127BF0E048aA44


# TOKEN (advanced)

Ready for the winner of the next bull run?

## $CATCH token contract address

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

{% embed url="<https://www.spacecatch.io>" %}
Official SpaceCatch website
{% endembed %}


# Token Utility

{% hint style="success" %}
Token presale is SOLD OUT, stay tuned for upcoming events!&#x20;
{% endhint %}

The $CATCH token represents the success of the SpaceCatch game itself, making it a store of value and the primary token for all in-game transactions. Mathematically, as the game becomes more successful and attracts a larger user base, more $CATCH tokens will be involved in the game, leading to an increase in price. It's important to note that $CATCH tokens can only be obtained through a direct purchase or staking, so it's not a reward token.

The $CATCH token will be necessary for in-game transactions, with investments in a player's avatar increasing the probability of obtaining NFTs for sale and other benefits.

## &#x20;Designed gameplay features using CATCH tokens include

\- Payment via $CATCH for immediate recovery of health/tools

\- Payment via $CATCH for in-game lotteries

\- Payment via $CATCH for premium missions

\- Payment via $CATCH for premium NFT boxes

\- Payment via $CATCH for auctions of premium NFT items

\- Payment via $CATCH for premium events

\- Payment via $CATCH to other players for NFT boosters

\- Payment via $CATCH to other players for any form of items or assets

## $CATCH listing: 28th March 2024. Buy and trade now!&#x20;

{% embed url="<https://www.spacecatch.io>" %}
Official SpaceCatch website
{% endembed %}


# Token presale (sold out)

Token presale overview

{% hint style="success" %}
Duration: **6 weeks**

Raised: **$3.37M**

Number of influencers: **200+**

The community loves SpaceCatch: **Confirmed**

Investors love SpaceCatch: **Confirmed**

Marketing skills: **Confirmed**&#x20;
{% endhint %}

<figure><img src="/files/Y8Lm9RhHlYy31lyOUknm" alt=""><figcaption><p>Thank you, CATCHERS! </p></figcaption></figure>

## Community round - SOLD OUT !!!

***Token price: $0.06, total raise $600k***&#x20;

{% embed url="<https://etherscan.io/txs?a=0x3381b62d4ec5ef9bd99630cb10aab770b0c38922&p=1>" %}
EtherScan Community round
{% endembed %}

## Public Sale - SOLD OUT !!!&#x20;

***Token price: $0.08, total raise $1.6M***&#x20;

{% embed url="<https://etherscan.io/txs?a=0x54E5df5FD88AB44F34815b444feE39911b4cC266>" %}
EtherScan Public round
{% endembed %}

## The FINAL round - SOLD OUT !!!&#x20;

***Token price: $0.09, Sold out in 42 hours, total raise of $1.17M***

{% embed url="<https://etherscan.io/txs?a=0xF1177d2e783B80A75951EA221F591E6D798a50c7>" %}
*EtherScan Final round*
{% endembed %}

## PR Articles&#x20;

{% embed url="<https://spacecatch.io/press>" %}

## Youtube videos

{% embed url="<https://spacecatch.io/videos>" %}
SpaceCatch youtube videos
{% endembed %}


# Token Legal Opinion

Mandatory publishing

For CEXs operating in the USA, publishing the Token Legal Opinion is a mandatory action. For such purpose, here is the CATCH legal opinion for download.&#x20;

**Download Link:** <https://spacecatch.io/files/legal-opinion.pdf>

{% embed url="<https://spacecatch.io/files/legal-opinion.pdf>" %}


# NFT

## Basic info

SpaceCatch employs a diverse range of NFTs, non-inflationary and inflationary, to fuel player interactions and avatar upgrades. The game features two primary categories of NFTs: non-inflationary, exemplified by the exclusive Genesis NFTs, and inflationary NFTs, such as in-game Boosters.

<figure><img src="/files/bLmdxgXIdSpraA7WWsdM" alt=""><figcaption></figcaption></figure>


# NFT info

{% hint style="success" %}
**You trade all NFTs via THIS LINK on the OpenSea NFT Marketplace**

<https://opensea.io/collection/spacecatch-genesis>
{% endhint %}

## Genesis NFT - The Most Unique

Currently, there are 2,000 Genesis NFT boxes in circulation out of a total of 10,000 that will be released over the next two years. Genesis NFTs are the most unique and non-inflationary NFTs in SpaceCatch, representing the game's most valuable items. These NFTs can be used, sold, or rented to other players. As the player base grows, these Genesis NFTs become even more exclusive due to the fixed number of 10,000. The initial 500 Genesis NFT boxes were sold out in 33 seconds.

## Ingame Rewards

Within the game, players will acquire various In-game NFT reward items as they complete quests and tasks. These NFTs are inflationary, with no supply limit. However, the deflationary aspect of these NFTs will be managed by a durability, resulting in the burning of the NFT after a certain number of uses.

## NFT categories

1\. Non-inflationary NFTs (including Genesis NFTs)

2\. Inflationary NFTs: Carbonium box (common), Ironium box (uncommon), Titanium box (rare), Palladium box (legendary), Pallasite box (mythical), Boosters

## Inflationary NFTs

SpaceCatch features various inflationary NFTs with different utilities and rarity levels. These NFTs have their own durability mechanisms, resulting in their burning as they are used in the game.

## Lending and Renting NFTs

Given the game's dynamic difficulty, players will require stronger armor/items/sets for specific situations. To make these items more accessible, SpaceCatch will implement a lending system. Players can rent out their NFT items to others, creating a win-win scenario. Owners generate a passive income, and players can rent NFT items rather than purchasing them.

## NFT Boosters and Potions

SpaceCatch introduces a unique move-to-earn concept through NFT boosters and potions. Players accumulate "calories" and "steps" through physical activity, using calories to acquire item packs and steps to craft potions. These potions and boosters are considered "skills" with levels 1-99. Levels 1-89 are non-NFT potions for personal use, while levels 90-99 are NFT potions available for a trade, offering significantly enhanced bonuses. Once any NFT potion is used, it gets burned, creating a deflationary effect that balances prices based on supply and demand.

## NFT Durability Mechanism

Non-inflationary NFTs do not employ a burning mechanism. In the case of inflationary NFTs, a durability function has been implemented. The more a particular NFT is used, the faster is burned. Players have the option to pay for instant recovery or use the NFT until it burns entirely.

## The next NFT sale

The next NFT sale is planned for Q3 2025. A whitelist mechanism is applied. In practice, this means that in order to mint a Genesis NFT Box, you must already own one. A 1:1 ratio is applied.

## &#x20;NFT items

{% content-ref url="/pages/Nh7KY9ONQigmoEX5FYpY" %}
[Broken mention](broken://pages/Nh7KY9ONQigmoEX5FYpY)
{% endcontent-ref %}


# NFTs sold out in 33 seconds

## Genesis NFTs sold out in 33 seconds

The first 500 Genesis NFT boxes have been successfully sold. The initial 500 Genesis NFT boxes were swiftly purchased by our core community within a mere 33 seconds.

The next NFT sale is planned for Q2 2024.&#x20;

## SpaceCatch NFTs price performance (Live)

{% embed url="<https://opensea.io/collection/spacecatch-genesis/activity?search[stringTraits>]\[0]\[name]=Rarity\&search\[stringTraits]\[0]\[values]\[0]=Mythical" %}


# NFT LIST

## Genesis Box NFT

{% hint style="success" %}
Rarity: **Mythical**\
Mintage: **2000/10000**\
Utility: **Genesis Box represents the rarest item in the game, offering multiple utilities**
{% endhint %}

**Staking** — Players staking 5 or more Genesis Box NFTs earn staking points. These points can be used in SpaceCatch Classic to purchase lootboxes without needing to pay in $CATCH tokens or fiat currency.

**Special Discord Role** — Players holding at least 1 Genesis Box NFT can obtain a special Discord role: *Genesis Box NFT Holder*. This role grants access to a hidden Alpha group where exclusive information is shared, including important updates and upcoming features *before* they are made public.

**Whitelist for Future NFT Mints** — Currently, 2,000 NFTs are in circulation out of a total of 10,000. Mints are released in batches and are whitelist-only. Genesis Box NFT holders get a 1:1 whitelist spot for future box mints, effectively eliminating flippers and paper hands while rewarding true supporters of the SpaceCatch ecosystem.

**Box Opening** — Holders will be able to open their boxes to obtain several unique items that cannot be acquired in any other way. The highlight is the Genesis Armour & Weapon Set, the most powerful set in the game, giving players massive advantages for fast progress. However, a single box will only contain a few items — not the entire set! Additionally, players may receive NFT keys and yes — even $CATCH tokens!

<figure><img src="/files/DaAg0wb2V4y12xnGlwIr" alt=""><figcaption></figcaption></figure>

## Vault Decoder Key NFT

{% hint style="success" %}
Rarity: **Mythical**\
Mintage: **200/1000**\
Utility: **Vault Decoder is one of the first keys introduced in the game. Over time, multiple types of keys will exist, primarily focused on utilities tied to the CATCH token and core gameplay.**
{% endhint %}

**The main utility** of this key is to allow SC:AR players to earn special lootboxes during invasion events, which will contain CATCH tokens.

Holders of this key will be able to stake it, and every 3 days, they will receive a non-NFT in-game key, which can be used to unlock special boxes containing CATCH tokens.\
From one Vault Decoder Key, players can earn up to 10 non-NFT copies per month.

If you hold multiple Decoder Key NFTs, their effects will scale linearly.

## Extraction-X Key NFT

{% hint style="success" %}
Rarity: **Mythical**\
Mintage: **600/3000**
{% endhint %}

**Utility:** This key will allow its holders to use a reverse bridge to convert the in-game currency CATCH-X into CATCH tokens. This system ensures a balanced and monitored outflow of CATCH tokens from the game, which helps to limit potential inflation and sell pressure.

Each key will have a monthly conversion limit of 1000 CATCH-X to CATCH tokens. The more keys you own, the higher the conversion limit you can utilize.

## $CATCH Totem NFT

{% hint style="success" %}
Rarity: **Special**\
Mintage: **10000/10000**
{% endhint %}

**Utility: T**otems are currently used in the SpaceCatch Classic game, where staking these NFTs earns you staking points. You can then use these points on the lucky wheel, where you have a chance to win various valuable rewards, including CATCH tokens. A similar mechanism is also planned for the main SpaceCatch AR game.

<figure><img src="/files/MhfgpGXcQIaIay7ioLMz" alt=""><figcaption></figcaption></figure>

## OG SpaceLegs

{% hint style="success" %}
Rarity: **Special**\
Mintage: **20/20**
{% endhint %}

**Utility:** This item is part of a special OG set. Each individual piece has stronger stats than regular in-game items, helping holders progress faster and making gameplay easier. Owners of the complete OG set will receive an additional bonus.

## OG SpaceCape

{% hint style="success" %}
Rarity: **Special**\
Mintage: **60/60**
{% endhint %}

**Utility:** This item is part of a special OG set. Each individual piece has stronger stats than regular in-game items, helping holders progress faster and making gameplay easier. Owners of the complete OG set will receive an additional bonus.

## OG SpaceHelm

{% hint style="success" %}
Rarity: **Special**\
Mintage: **30/30**
{% endhint %}

**Utility:** This item is part of a special OG set. Each individual piece has stronger stats than regular in-game items, helping holders progress faster and making gameplay easier. Owners of the complete OG set will receive an additional bonus.

## OG Sternum

{% hint style="success" %}
Rarity: **Special**\
Mintage: **100/100**
{% endhint %}

**Utility:** This item is part of a special OG set. Each individual piece has stronger stats than regular in-game items, helping holders progress faster and making gameplay easier. Owners of the complete OG set will receive an additional bonus.

&#x20;

## OG GemShot

{% hint style="success" %}
Rarity: **Special**\
Mintage: **145/145**
{% endhint %}

**Utility:** This item is part of a special OG set. Each individual piece has stronger stats than regular in-game items, helping holders progress faster and making gameplay easier. Owners of the complete OG set will receive an additional bonus.

## OG MoonShot

{% hint style="success" %}
Rarity: **Special**\
Mintage: **343/343**
{% endhint %}

**Utility:** This item is part of a special OG set. Each individual piece has stronger stats than regular in-game items, helping holders progress faster and making gameplay easier. Owners of the complete OG set will receive an additional bonus.

&#x20;

## OG Wardual

{% hint style="success" %}
Rarity: **Special**\
Mintage: **TBA**
{% endhint %}

**Utility:** This item is part of a special OG set. Each individual piece has stronger stats than regular in-game items, helping holders progress faster and making gameplay easier. Owners of the complete OG set will receive an additional bonus.


# Project roadmap

Check The Latest Project Roadmap!

## The greatest GameFi project in 2024/2025!&#x20;

{% hint style="success" %}
***Dear CATCHERS***&#x20;

*SpaceCatch: Classic + SpaceCatch AR Game is coming! Incubated by Moon5 Labs, Developed by Pixelfield: Let’s show the entire crypto space what SpaceCatch is and where it belongs: To the moon!*

<https://www.gate.io/trade/CATCH_USDT>&#x20;

<https://www.mexc.com/exchange/CATCH_USDT>

<https://www.bitget.com/spot/CATCHUSDT>

***WELCOME TO SPACECATCH FAMILY***
{% endhint %}

## SpaceCatch: Core products family Q4/2024

* [x] SpaceCatch Classic: Beta testing&#x20;
* [x] **SpaceCatch Classic: Global Launch, Season 1 (31st October)**
* [x] SpaceCatch Classic: Marketing&#x20;
* [x] **SpaceCatch AR\&Web3 Game: Soft Launch**
* [x] SpaceCatch AR\&Web3 Game: Market Testing&#x20;
* [x] SpaceCatch AR\&Web3 Game: Data Collection
* [x] **Diamond Hands Launch (6th November)**&#x20;

## Q1/2025

* [x] SpaceCatch Classic: Season 2: LIVE NOW!&#x20;
* [ ] **SpaceCatch Classic: Marketing**&#x20;
* [ ] **SpaceCatch Classic: Marketing**&#x20;
* [ ] **SpaceCatch AR$Web3 Game: GENERAL WEB3 Marketing**&#x20;
* [ ] SpaceCatch AR\&Web3 Game: Soft Launch Progress&#x20;
* [ ] SpaceCatch AR\&Web3 Game: Market Testing Progress&#x20;
* [ ] SpaceCatch AR\&Web3 Game: Data Collection Analysis&#x20;
* [ ] **Planned Secondary Listings**

## Q2/2025

* [ ] **SpaceCatch Classic: Marketing**&#x20;
* [ ] SpaceCatch Classic: Season 3
* [ ] **SpaceCatch Classic: Marketing**&#x20;
* [ ] SpaceCatch Classic: Season 4
* [ ] **SpaceCatch Classic: Marketing**&#x20;
* [ ] SpaceCatch Classic: Season 5
* [ ] **SpaceCatch AR$Web3 Game: GLOBAL WEB3 Marketing**&#x20;
* [ ] **SpaceCatch AR\&Web3 Game: GLOBAL LAUNCH**
* [ ] Planned Secondary Listings

{% hint style="success" %}

## **$CATCH Token contract (ARB Network)**

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

**CMC:** <https://coinmarketcap.com/currencies/spacecatch/>

**CG:** <https://www.coingecko.com/en/coins/spacecatch>
{% endhint %}

## WHERE TO BUY (Recommended)&#x20;

<table><thead><tr><th width="256">Exchange Name</th><th>Link</th></tr></thead><tbody><tr><td><strong>Gate.io</strong></td><td><a href="https://www.gate.io/trade/CATCH_USDT">https://www.gate.io/trade/CATCH_USDT</a> </td></tr><tr><td><strong>MEXC</strong></td><td><a href="https://www.mexc.com/exchange/CATCH_USDT">https://www.mexc.com/exchange/CATCH_USDT</a> </td></tr><tr><td><strong>Uniswap</strong></td><td><a href="https://www.dextools.io/app/en/arbitrum/pair-explorer/0xb567a1b95f8fb508ddd2380ec538f2862378728d">https://www.dextools.io/app/en/arbitrum/pair-explorer/0xb567a1b95f8fb508ddd2380ec538f2862378728d</a></td></tr></tbody></table>

## Welcome to SpaceCatch Family! &#x20;


# Go-to-market strategy

Data-driven marketing

In SpaceCatch, we understand the importance of the go-to-market strategy, ensuring a sufficient amount of players will fuel the move-to-earn concept and ensure the success of the game itself. Below, we present specific dedicated activities that the SpaceCatch marketing team will work on to achieve the highest marketing reach and the highest number of active players.

## Media and press relations

Enhancing the visibility and credibility of SpaceCatch with the goal of attracting new players, stakeholders, and potential partner entities.

## Influencer marketing

We have already confirmed over a hundred online ambassadors, KOLs, and influencers to promote SpaceCatch and expand its marketing reach.

## Move-to-earn campaigns

To fuel the growth of our physically active user base and ensure a sufficient level of physical activity related to the game, we will engage in targeted marketing towards active individuals. Our goal is to onboard them and introduce a new way of utilizing their physical activity.

## Community engagement

With over 112K Twitter followers, we constantly engage and activate our audience. Once the game is ready for launch, we will leverage its potential to grow our user base.

## KOL partnerships

As a member of the Czech Game Developers Association, we plan to leverage our network as a powerful marketing tool to establish partnerships with publishers, ensuring a massive influx of users.

## Viral marketing

We are SpaceCatch, a gaming project with visually stunning AR gameplay. Our plan is to create and publish AR gameplay videos with the potential to go viral. Do you have any ideas? Let us know via <info@spacecatch.io>!


# Marketing costs payments&#x20;

Providing better conditions for price growth

## SpaceCatch pays all marketing costs in USDT

The team protects marketing tokens against potential future price dumps caused by KOLs or influencers paid with tokens. Through this step, we ensure that the initial market cap will be even lower than presented, providing better conditions for price growth.


# Marketing partners

Marketing by professionals

For marketing purposes, we collaborate with the marketing agencies, which provide us with support from micro-influencers. Based on our experience and that of others, micro-influencer marketing has demonstrated superior marketing reach at reduced costs.

In the case of a significant project like SpaceCatch, encompassing a variety of promotional activities, our marketing team handles key activities internally. To achieve the greatest marketing impact at the lowest cost, we engage multiple advisors, conserving energy and resources for the development of the final marketing stage.


# TRAILER

SpaceCatch trailer V2 is LIVE!

{% embed url="<https://www.youtube.com/watch?v=X3tIdi6uBxg>" %}
SpaceCatch Trailer V2
{% endembed %}

## Behind the scenes (photos)

<div><figure><img src="/files/HsFXaxTzms5rH7N841bw" alt=""><figcaption><p>Trailer production</p></figcaption></figure> <figure><img src="/files/kYPhJ0lenLsDpdsSHOV7" alt=""><figcaption><p>Trailer production</p></figcaption></figure> <figure><img src="/files/Rq8j3KCdEshAwlxcKdTG" alt=""><figcaption><p>Trailer production</p></figcaption></figure></div>

#### For more photos, follow the link:&#x20;

{% embed url="<https://photos.app.goo.gl/GbPtNnNtwRXta57p7>" %}
SpaceCatch Behind The Scenes: Trailer
{% endembed %}


# Team KYC Gold Verified by CERTIK (2024)

SpaceCatch team is audited by CERTIK

## Team transparency&#x20;

In SpaceCatch, we place a significant emphasis on transparency. Besides our extensive product development and the goal to launch the best AR\&Web3 game, we strongly believe in the full transparency of the team. We aim to assure all our investors and stakeholders of the credibility of our large team. We have undergone a KYC team audit provided by CERTIK to achieve this. Due to the full transparency of the team, we received a KYC Gold Verification by CERTIK, when 6 core team members responsible for the security of the project were verified.&#x20;

## KYC Gold Verified by CERTIK

{% embed url="<https://skynet.certik.com/projects/spacecatch>" %}
KYC Gold Verified by CERTIK
{% endembed %}


# Token Audit by CERTIK&#x20;

Audited by CERTIK (June 2024)

{% hint style="success" %}
Below, you can check the token audit by CERTIK
{% endhint %}

## Token Contract:

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

## Token Audit (June 2024)

<https://skynet.certik.com/projects/spacecatch>&#x20;


# Token Audit by HACKEN

Audited by HACKEN (June 2024)

{% hint style="success" %}
Below, you can check the token audit by CERTIK
{% endhint %}

## Token Contract:

0xbC4c97Fb9befaa8B41448e1dFcC5236dA543217F

## Token Audit (June 2024)

<https://wp.hacken.io/wp-content/uploads/2024/06/Final_Report_Hacken_SpaceCatch_SCA_June_2024.pdf>


# Equity sale

You are a bit early, but:

#### SpaceCatch is currently 100% owned by the Krel Central, a.s., a company owned and directed by CEO of SpaceCatch. We are open to offers and discussions related to equity sales. Currently, we are in a pre-revenue stage. Due to that, we prefer to discuss equity investment after we launch the game and have proper revenue data and project valuation.

If you are a VC or an angel investor and you know you might be interested in Equity investment in the near future, please get in touch with us via [cfo@spacecatch.io](mailto:undefined), and we will arrange a call to discuss your needs and what you are looking for.


# Know your business (KYB)

Incorporation: CZECH REPUBLIC, European Union

## Company: SpaceCatch s.r.o.

Reg. No.: 19234023

Vat number: CZ19234023

Registered office: Václavské náměstí 832/19, Nové Město, 110 00 Prague 1, Czech Republic

File No.: C 383464 administered by the Municipal Court in Prague

*Owned 100% by Krel Central a.s., registered also in the Czech Republic, EU, which is owned 100% by CEO of SpaceCatch, Stanislav Lepka, information below*

#### Link to the official Czech company registry

{% embed url="<https://or.justice.cz/ias/ui/rejstrik-firma.vysledky?subjektId=1200627&typ=PLATNY>" %}
Link to an official Czech company registry
{% endembed %}

#### Incorporation documents SpaceCatch s.r.o.&#x20;

The official court CZ/ENG translation with an interpreting clause (.pdf)

{% embed url="<https://spacecatch.io/files/incorporation-docs.pdf>" %}

## Krel Central a.s. (100% owner of SpaceCatch)

Reg. No.: 09637109

Vat number: CZ09637109

Registered office: Václavské náměstí 832/19, Nové Město, 110 00 Prague 1, Czech Republic

File No.: B 25765 administered by the Municipal Court in Prague

#### Owned 100% by the CEO of SpaceCatch, Stanislav Lepka

{% embed url="<https://www.linkedin.com/in/stanislav-lepka-929621255/>" %}

#### Link to the official Czech company registry

{% embed url="<https://or.justice.cz/ias/ui/rejstrik-firma.vysledky?subjektId=1099588&typ=PLATNY>" %}
Link to an official Czech company registry
{% endembed %}

## SpaceCatch.io & SpaceCatch.com

To prevent any unexpected fraudulent actions, we have also acquired the domain SpaceCatch.com

{% embed url="<https://who.is/whois/spacecatch.com>" %}
Domain registration: spacecatch.com
{% endembed %}

{% embed url="<https://who.is/whois/spacecatch.io>" %}
Domain registration: spacecatch.io
{% endembed %}

<figure><img src="/files/fG4eeHiTgu3cLMKbdyie" alt=""><figcaption><p>spacecatch.com domain certificate</p></figcaption></figure>

<figure><img src="/files/MtGgEFn72ltqWIs7GfGd" alt=""><figcaption><p>spacecatch.io domain certificate</p></figcaption></figure>

## Part of Moon5labs&#x20;

The Moon5labs core management team manages the SpaceCatch. Lead development studio of the SpaceCatch: Pixelfield.

<figure><img src="/files/qyUD4oYNYiCDSUM07Xzw" alt=""><figcaption><p>Managed by Moon5labs</p></figcaption></figure>

{% embed url="<https://www.moon5labs.com>" %}
Moon5labs official website
{% endembed %}

{% embed url="<https://spacecatch.io/>" %}


# Stay in touch

**General inquiries:** <info@spacecatch.io>

**Problem-solving with Token purchase:** <buy@spacecatch.io>

**Investment offers:** <cfo@spacecatch.io>

**Demo requests for KOLs, Influencers, and VCs:** <demo@spacecatch.io>

**Official website\&Presale:**

{% embed url="<https://spacecatch.io/>" %}

**Twitter (X) follow:** <https://twitter.com/spacecatch_io>

**Discord:** <https://discord.com/invite/spacecatchers>

**Telegram:** <https://t.me/spacecatch_io>


