# Shields

## Shields and armour

<div><figure><img src="/files/qzsIt3BVIpgQXZqwZUwh" alt=""><figcaption></figcaption></figure> <figure><img src="/files/tdfSV1WK7BsKWvWqgJly" alt=""><figcaption></figcaption></figure> <figure><img src="/files/f4sam3xC00OOSMwWf0FL" alt=""><figcaption></figcaption></figure></div>

| Shield name             | temporary hp | conditions       |
| ----------------------- | ------------ | ---------------- |
| basic ExoShield         | 50           | 80% PhD 50% ED   |
| Fine ExoShield          | 150          | 85% PhD 40% ED   |
| Strong ExoShield        | 300          | 90% PhD 30% ED   |
| Perfect ExoShield       | 600          | 95% PhD 20% ED   |
| Legendary ExoShield     | 1000         | 100% PhD 100% ED |
| Plasmatic shield yellow | 100          | 10% PhD 100% ED  |
| Plasmatic shield red    | 350          | 10% PhD 100% ED  |
| Plasmatic shield blue   | 700          | 10% PhD 100% ED  |
| Plasmatic shield white  | 1000         | 10% PhD 100% ED  |
| Fungatura               | 500          | 50% PhD 60% ED   |
| Mycofend                | 1000         | 75% PhD 80% ED   |
| Funginergic Barrier     | 500          | 70% PhD 80% ED   |
| Funginergic Barrier 2.0 | 750          | 100% PhD 100% ED |

| Shield name         | defense | amortization |
| ------------------- | ------- | ------------ |
| Khepri              | 5%      | 10 000       |
| Backbone protector  | 8%      | 5 000        |
| Forceback shield    | 10%     | 5 000        |
| OsmoBack            | 15%     | 2 500        |
| GenGuard            | 8%      | 5 000        |
| Vitis               | 12%     | 2 500        |
| Forprots            | 5%      | 5 000        |
| Forprots AirMaximus | 8%      | 2 500        |
| OldTimes Pauldrons  | 5%      | 4 000        |
| Frozen Pauldrons    | 10%     | 2 000        |

* can be improved by craft
* armour = defense of the player = causing less damage (not temporary HP)
* amortization of the armour deppending on the number of the battles
* has got amortization depending on the number of battles they have been through
  * the amortization can be changed by the crafting
  * a player can repair them with a repair kit [BoostBoxes](https://www.notion.so/BoostBoxes-530db97866cf41fe8723720b732c1379?pvs=21)
  * if an item is destroyed the skin of the item stay, but not the status

PhD=physical damage

ED=energetical damage

* Example:
  * Cthulu attacks clawshot (PhD), I am using brand new exoshield which has 50HP, clawshot attack dmg = 20
  * Shield lose 16HP (80% PhD), player lose 4HP


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