SpaceCatch Whitepaper
  • ๐Ÿš€READ FIRST: SpaceCatch is coming !!!
  • ๐Ÿ‘พSpaceCatch: Classic SEASON 3 - PLAY NOW!
  • ๐ŸŽฅSpaceCatch: Devlogs (19)
  • SpaceCatch: GENERAL
    • ๐ŸŽฏSpaceCatch: AR Game
      • ๐Ÿ‘‰Introduction
      • ๐Ÿ”‘Key features
      • ๐Ÿ“ˆEarning mechanics
      • ๐Ÿฆ„What makes SC unique?
      • ๐Ÿ‚Non-AR Mode
      • ๐Ÿ›ธThe Game
        • โ—€๏ธThe Game Theme
        • โšกPlayerโ€™s activities
        • ๐ŸŽฎGameplay
        • โš”๏ธWeapons & Potions
          • ๐Ÿคพโ€โ™‚๏ธThrowable weapons
          • ๐ŸทPotions
          • โœ๏ธPotions crafting
          • ๐Ÿ›ก๏ธShields
          • ๐Ÿ”ซProjectile weapons
          • ๐ŸนChargeable weapons
          • ๐Ÿ”ชMelee weapons
        • ๐Ÿ‘ฝAliens
          • ๐ŸคนAbilities&Tiers
          • ๐Ÿ“’List of Aliens
        • ๐Ÿ˜๏ธHubs & Shelters
        • โ“Values explanation
        • โฌœDrop items
        • ๐Ÿฅ‹Wearable drop items
        • ๐Ÿ“ฑHardware requirements
    • ๐Ÿ’ฐ$CATCH TOKEN
    • ๐Ÿ”ขTokenomics
    • ๐Ÿ“…Project roadmap
    • ๐Ÿ’ŽDiamond Hands program
    • ๐Ÿ’ฏStaking
    • ๐Ÿ‘พSpaceCatch: Classic SEASON 3 - PLAY NOW!
  • BLOCKCHAIN
    • ๐Ÿ’ฐ$CATCH TOKEN
    • ๐Ÿ”ขTokenomics
    • ๐Ÿ’ฏSTAKING
    • ๐Ÿช™TOKEN (advanced)
      • ๐ŸŽฏToken Utility
      • โœ…Token presale (sold out)
      • ๐Ÿ“—Token Legal Opinion
      • ๐Ÿ’นCEX Trading - Updates
    • ๐ŸŽNFT
      • โ„น๏ธNFT info
      • ๐ŸงจNFTs sold out in 33 seconds
  • Development
    • ๐Ÿ“…Project roadmap
  • Team
    • 5๏ธโƒฃCore 5 values
    • ๐Ÿ‘จโ€๐Ÿš€The core team members
    • ๐Ÿ‘จโ€๐Ÿ’ปGaming studio: Pixelfield
  • Marketing
    • ๐Ÿ’ฐMarketing budget 2024
    • ๐Ÿ‘”Go-to-market strategy
      • Marketing costs payments
      • Marketing partners
    • ๐Ÿ“นTRAILER
  • SECURITY
    • ๐Ÿซ‚Team KYC Gold Verified by CERTIK (2024)
    • ๐Ÿ…Token Audit by CERTIK
    • ๐Ÿฅ‡Token Audit by HACKEN
  • For VCs & Angel investors
    • ๐ŸคEquity sale
  • Other info
    • ๐Ÿ’ผKnow your business (KYB)
    • ๐Ÿ”—Stay in touch
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  1. SpaceCatch: GENERAL
  2. SpaceCatch: AR Game
  3. The Game
  4. Weapons & Potions

Chargeable weapons

PreviousProjectile weaponsNextMelee weapons

Last updated 6 months ago

  • Chargeable weaponry starts dealing with a tap on the shoot button and doesn't have a cooldown, because when you charge them out you must wait until you recharge it

  • every weapon has got charge pool and the charge pool contains 100 Charge points

  • Charging is automatically on the background

  • Damage = energetical or physical - each weapon has only one

  • type = at least one max two (10 totally)

  • DpS = damage per second

  • DpH = damage per hit

  • Active time = how long weapon is delivering damage

  • recharge = how long it takes till the weapon can be active

  • amortization = durability - max number of the used charged point

  • effect = punishment

  • In-game description cannot be longer then 100 characters.

Each Chargeable is on 100% of power when it is reached 100 Charge points

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