SpaceCatch Whitepaper
  • 🚀READ FIRST: SpaceCatch is here!
  • SpaceCatch: GENERAL
    • 🎯SpaceCatch: AR Game
      • 👉Introduction
      • 🔑Key features
      • 📈Earning mechanics
      • 🦄What makes SC:AR unique?
      • 🏂Non-AR Mode
      • 🛸The Game
        • ◀️The Game Theme
        • ⚡Player’s activities
        • 🎮Gameplay
        • ⚔️Weapons & Potions
          • 🤾‍♂️Throwable weapons
          • 🍷Potions
          • ✍️Potions crafting
          • 🛡️Shields
          • 🔫Projectile weapons
          • 🏹Chargeable weapons
          • 🔪Melee weapons
        • 👽Aliens
          • 🤹Abilities&Tiers
          • 📒List of Aliens
        • 🏘️Hubs & Shelters
        • ❓Values explanation
        • ⬜Drop items
        • 🥋Wearable drop items
        • 📱Hardware requirements
    • 💰$CATCH TOKEN
    • 🔢Tokenomics
    • 📅Project roadmap
    • 💎Diamond Hands program
    • 💯Staking
  • BLOCKCHAIN
    • 💰$CATCH TOKEN
    • 🔢Tokenomics
    • 💯STAKING
    • 🪙TOKEN (advanced)
      • 🎯Token Utility
      • ✅Token presale (sold out)
      • 📗Token Legal Opinion
      • 💹CEX Trading - Updates
    • 🎁NFT
      • ℹ️NFT info
      • 🧨NFTs sold out in 33 seconds
      • NFT LIST
  • Development
    • 📅Project roadmap
  • Team
    • 5️⃣Core 5 values
    • 👨‍🚀The core team members
    • 👨‍💻Gaming studio: Pixelfield
  • Marketing
    • 💰Marketing budget 2024
    • 👔Go-to-market strategy
      • Marketing costs payments
      • Marketing partners
    • 📹TRAILER
  • SECURITY
    • 🫂Team KYC Gold Verified by CERTIK (2024)
    • 🏅Token Audit by CERTIK
    • 🥇Token Audit by HACKEN
  • For VCs & Angel investors
    • 🤝Equity sale
  • Other info
    • 💼Know your business (KYB)
    • 🔗Stay in touch
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  1. SpaceCatch: GENERAL
  2. 🎯SpaceCatch: AR Game
  3. 🛸The Game
  4. ⚔️Weapons & Potions

🏹Chargeable weapons

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Last updated 9 months ago

CtrlK

  • Chargeable weaponry starts dealing with a tap on the shoot button and doesn't have a cooldown, because when you charge them out you must wait until you recharge it

  • every weapon has got charge pool and the charge pool contains 100 Charge points

  • Charging is automatically on the background

  • Damage = energetical or physical - each weapon has only one

  • type = at least one max two (10 totally)

  • DpS = damage per second

  • DpH = damage per hit

  • Active time = how long weapon is delivering damage

  • recharge = how long it takes till the weapon can be active

  • amortization = durability - max number of the used charged point

  • effect = punishment

  • In-game description cannot be longer then 100 characters.

Each Chargeable is on 100% of power when it is reached 100 Charge points