> For the complete documentation index, see [llms.txt](https://whitepaper.spacecatch.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.spacecatch.io/spacecatch-general/spacecatch-ar-game/the-game/weapons-and-potions/chargeable-weapons.md).

# Chargeable weapons

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* Chargeable weaponry starts dealing with a tap on the shoot button and doesn't have a cooldown, because when you charge them out you must wait until you recharge it
* every weapon has got charge pool and the charge pool contains **100 Charge points**
* Charging is automatically on the background
* Damage = energetical or physical - each weapon has only one
* type = at least one max two (10 totally)
* DpS = damage per second
* DpH = damage per hit
* Active time = how long weapon is delivering damage
* recharge = how long it takes till the weapon can be active
* amortization = durability - max number of the used charged point
* effect = punishment
* In-game description cannot be longer then 100 characters.

Each Chargeable is on 100% of power when it is reached 100 Charge points
