๐ซProjectile weapons
Last updated
Last updated
When a player gains a projectile weapon, that weapon has one full magazine. The magazine has got X bullets depending on the type of weapon. If a player shoots out all bullets and wants to reload, he must go to the crafting, click on the weapon, and add a box of the bullets (containing 10 bullets).
If a player does this for the first time on the weapon, the weapon needs a second magazine too. This is the way a player can insert as many bullets as he wants to. (This mean that a player can load just one for each weapon if he has enough bullets)
After refilling all bullet bars Reloading move is just an animation and waiting time without any condition. If a player doesn't add bullets before the battle, he cannot add them meanwhile the battle - needs to be displayed how much is gun loaded
Damage = energetical or physical - each weapon has only one
type = at least one max two (10 total)
DpS = damage per second
DpH = damage per hit
Active time = how long weapon is delivering damage
reload = how long it takes till the weapon can be active
amortization = durability - max number of the used charged point
effect = punishment
In-game description cannot be longer then 100 characters