๐คนAbilities&Tiers
In the text below, you can see the designed Alien's abilities in SpaceCatch. All mentioned below information may be changed during the SpaceCatch development, as the game is becoming more and more complex.
Aliens abilities
they cannot change the location on the map (if it appears in one place cannot jump on another)
the player can see them on the map like clickable characters
Circles show up on the map around aliens depending on their tier (it can be a different color or different shapes (totally round vs with points like stars etc)
every enemy is Light or Dark based on the day and night
water, plant, air, toxic, mind, steel, electric
Aliens can be fed by player details
Normal Spawn rate
when a player defeats an enemy there will spawn a new enemy nearby will spawn
There will be spawning only aliens tier 1
spawning of the enemies could be near the roads and not on the highways and private or forbidden places (airports, military areas, etc.)
Spawning nearby public places - increasing spawning nearby points of interest by 50%
If a player doesn't interact with the alien, the alien will disappear after 3 minutes
Alien will spawn every 30 s randomly in the 150% radius of the view of the player (view of the player is scaleable)
If the player is inactive and standing in one place, the time of the spawn will increase to 60 s
If there is any active invasion in the radius of the player this normal spawning will be longer too (60s)
Alien Stages
Alienยดs movement
Moving
based on alienยดs tiers
Attacking
based on the specific attacks described on the page of specific alien
Stunned
affected by effect or parried by perfect parry
if stunned = the alien loses its defense for this time
Death
free up to designers
it falls on his back
Captured
free up to designers
can be probably the same as death (VFX will help to difference that)
Scale up
Aliens will scale up with the playerโs level
it is based on tiers and 4 groups (Brawler, assassin, flying, mind)
until the max hp of the alien
Aliens are sorted into groups
Brawler
HP, DPH
Assassin
accuracy, DPH, HP
Speed
frequency of attacks, Accuracy, DPH, HP
Mind
defense, DPH
Alienยดs abilities
attack on a specific range
ex. slap
if the player stands in the 0-X distance can be hit
Projectile attack
ex. Mushot
The projectile has got straight trajectory, if the player stays in this line of trajectory, he will be hit
Shield
ex. Mind shield
Passive attacks - shield will appear after the start of this attack and protect the alien against all damage for a specific time
can be annual by perfect parry at the start of the attack
Beam attacks
ex. water stream, lighting
Beam has a straight trajectory and active time, when a player steps into a given trajectory during the active time, he will be hit.
Area attack
ex. selfdestruct, explode
Everything in the AR scene will be hit
alien is performing default attacks till it is able to expand its pool of attacks
each alien has a default ability and a secondary one with conditions
how many attacks an alien has is based on the alienยดs tiers
Catching/killing aliens โ Basic fight mechanic
reason
to research โ need to complete exploration books about worlds and species
to resource โ for crafting
to defend shelter against them
to level up
to dropping items
tier 1 drops 2 items (can it be the same items) + 1 item of the fragment of the type of the enemy
tier 2 drops 3 items (can it be the same items) + 1 item of the fragment of the type of the enemy
tier 3 drops 4 items (can it be the same items) + 1 item of the fragment of the type of the enemy
Aliens Tiers
Tier 1
These will just be scattered around the area and will be the easiest to capture since their speed won't be as fast as the other levels.
The type of enemy will be animal/cattle
In battle mode, it can jump up, down, left, right
Movement
left + right
Reward from the killing
XP reward based on specific enemy list of levels
2 randomly choose items
Reward from catching
Xp reward based on specific enemy list of levels
2 randomly chosen items
Tier 2
These will spawn only in an invasion. These will be slightly harder to catch as they move around your screen and an increased pace
armored โcattleโ or grunts
give a large amount of experience
In battle mode, it can fly around one position (like in the circle) - Fly, dig, faster jumping
can use a weapons
Movement
left+right+forward+backward
Reward from the killing
XP reward based on specific enemy list of levels
3 randomly chosen items
Reward from catching
XP reward based on specific enemy list of levels
3 randomly chosen items
Tier 3
Only spawn in an invasion
harder to catch and defeat
drop special guns, items
In battle mode, it can move around the player - Fly, dig, faster jumping, or cannot be see
can use a weapons
Movement
walking/jumping around the player during combat = orbit
Reward from the killing
XP reward based on specific enemy list of levels
4 randomly chosen items
Reward from catching
XP reward based on specific enemy list of levels
4 randomly chosen items
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